using UnityEngine; using UnityEngine.Rendering; namespace EPOOutline { public abstract class CommandBufferWrapper { public abstract void Clear(); public abstract void SetGlobalInt(int hash, int value); public abstract void SetGlobalFloat(int hash, float value); public abstract void SetGlobalVector(int hash, Vector4 value); public abstract void SetGlobalColor(int hash, Color color); public abstract void SetGlobalTexture(int hash, RTHandle texture); public abstract void SetRenderTarget(RTHandle color, int slice); public abstract void SetRenderTarget(RTHandle color, RTHandle depth, int slice); public abstract void SetViewport(Rect rect); public abstract void DisableShaderKeyword(string keyword); public abstract void EnableShaderKeyword(string keyword); public abstract void ClearRenderTarget(bool depth, bool color, Color clearColor); public abstract void DrawRenderer(Renderer target, Material material, int submesh); public abstract void DrawMeshInstanced(Mesh mesh, int submesh, Material material, int pass, Matrix4x4[] matrices, int countToDraw, MaterialPropertyBlock block); public abstract void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submesh, int pass); } }