using System; namespace EPOOutline { /// /// Describes rendering modes. /// [Flags] public enum OutlinableDrawingMode { /// /// Simple outline. /// Normal = 1, /// /// Renders to Z buffer explicitly. Useful for things that don't usually render to ZBuffer, like sprites or transparent objects. /// ZOnly = 2, /// /// The object is rendered as a generic mask. /// GenericMask = 4, /// /// The object is rendered as an obstacle. /// Obstacle = 8, /// /// The object is rendered as a mask. /// Mask = 16 } }