using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace EPOOutline { public static class OutlineEffect { public static readonly int FillRefHash = Shader.PropertyToID("_FillRef"); public static readonly int ColorMaskHash = Shader.PropertyToID("_ColorMask"); public static readonly int OutlineRefHash = Shader.PropertyToID("_OutlineRef"); public static readonly int RefHash = Shader.PropertyToID("_Ref"); public static readonly int EffectSizeHash = Shader.PropertyToID("_EffectSize"); public static readonly int CullHash = Shader.PropertyToID("_Cull"); public static readonly int ZTestHash = Shader.PropertyToID("_ZTest"); public static readonly int ColorHash = Shader.PropertyToID("_EPOColor"); public static readonly int ScaleHash = Shader.PropertyToID("_Scale"); public static readonly int ShiftHash = Shader.PropertyToID("_Shift"); public static readonly int InfoBufferHash = Shader.PropertyToID("_InfoBuffer"); public static readonly int ComparisonHash = Shader.PropertyToID("_Comparison"); public static readonly int ReadMaskHash = Shader.PropertyToID("_ReadMask"); public static readonly int OperationHash = Shader.PropertyToID("_Operation"); public static readonly int CutoutThresholdHash = Shader.PropertyToID("_CutoutThreshold"); public static readonly int CutoutMaskHash = Shader.PropertyToID("_CutoutMask"); public static readonly int TextureIndexHash = Shader.PropertyToID("_TextureIndex"); public static readonly int CutoutTextureHash = Shader.PropertyToID("_CutoutTexture"); public static readonly int CutoutTextureSTHash = Shader.PropertyToID("_CutoutTexture_ST"); public static readonly int SrcBlendHash = Shader.PropertyToID("_SrcBlend"); public static readonly int DstBlendHash = Shader.PropertyToID("_DstBlend"); private static Material OutlineMaterial; private static Material ObstacleMaterial; private static Material FillMaskMaterial; private static Material ZPrepassMaterial; private static Material DilateMaterial; private static Material BlurMaterial; private static Material FinalBlitMaterial; private static Material BasicBlitMaterial; private static Material ClearStencilMaterial; private static RTHandleSystem system; public static RTHandleSystem HandleSystem { get { if (system != null) return system; system = new RTHandleSystem(); system.Initialize(1, 1); return system; } } private struct OutlineTargetGroup { public readonly Outlinable Outlinable; public readonly OutlineTarget Target; public OutlineTargetGroup(Outlinable outlinable, OutlineTarget target) { Outlinable = outlinable; Target = target; } } private static List targets = new List(); private static List keywords = new List(); private static Material LoadMaterial(string shaderName) { var material = new Material(Resources.Load(string.Format("Easy performant outline/Shaders/{0}", shaderName))); if (SystemInfo.supportsInstancing) material.enableInstancing = true; return material; } [RuntimeInitializeOnLoadMethod] private static void InitMaterials() { if (ObstacleMaterial == null) ObstacleMaterial = LoadMaterial("Obstacle"); if (OutlineMaterial == null) OutlineMaterial = LoadMaterial("Outline"); if (ZPrepassMaterial == null) ZPrepassMaterial = LoadMaterial("ZPrepass"); if (DilateMaterial == null) DilateMaterial = LoadMaterial("Dilate"); if (BlurMaterial == null) BlurMaterial = LoadMaterial("Blur"); if (FinalBlitMaterial == null) FinalBlitMaterial = LoadMaterial("FinalBlit"); if (BasicBlitMaterial == null) BasicBlitMaterial = LoadMaterial("BasicBlit"); if (FillMaskMaterial == null) FillMaskMaterial = LoadMaterial("Fills/FillMask"); if (ClearStencilMaterial == null) ClearStencilMaterial = LoadMaterial("ClearStencil"); } private static void Postprocess(OutlineParameters parameters, RTHandle first, RTHandle second, Material material, int iterations, int eyeSlice, bool additionalShift, float shiftValue, ref int stencil, Rect viewport, float scale) { if (iterations <= 0) return; parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Equal); for (var index = 1; index <= iterations; index++) { parameters.Buffer.SetGlobalInt(RefHash, stencil); var shift = (additionalShift ? (float)index : 1.0f); parameters.Buffer.SetGlobalVector(ShiftHash, new Vector4(shift * scale, 0)); Blit(parameters, first, second, first, material, shiftValue, eyeSlice, -1, viewport); stencil = (stencil + 1) % 255; parameters.Buffer.SetGlobalInt(RefHash, stencil); parameters.Buffer.SetGlobalVector(ShiftHash, new Vector4(0, shift * scale)); Blit(parameters, second, first, first, material, shiftValue, eyeSlice, -1, viewport); stencil = (stencil + 1) % 255; } } private static void Blit(OutlineParameters parameters, RTHandle source, RTHandle destination, RTHandle destinationDepth, Material material, float effectSize, int eyeSlice, int pass = -1, Rect? viewport = null) { parameters.Buffer.SetGlobalFloat(EffectSizeHash, effectSize); BlitUtility.Blit(parameters, source, destination, destinationDepth, eyeSlice, material, pass, viewport); } private static void Draw(OutlineParameters parameters, RTHandle destination, RTHandle destinationDepth, Material material, float effectSize, int eyeSlice, int pass = -1, Rect? viewport = null) { parameters.Buffer.SetGlobalFloat(EffectSizeHash, effectSize); BlitUtility.Draw(parameters, destination, destinationDepth, eyeSlice, material, pass, viewport); } private static float GetBlurShift(BlurType blurType, int iterationsCount) { switch (blurType) { case BlurType.Box: return (float)(iterationsCount * 0.65f) + 1.0f; case BlurType.Gaussian5x5: return 3.0f * + iterationsCount; case BlurType.Gaussian9x9: return 5.0f + iterationsCount; case BlurType.Gaussian13x13: return 7.0f + iterationsCount; default: throw new ArgumentException("Unknown blur type"); } } private static float GetMaskingValueForMode(OutlinableDrawingMode mode) { if ((mode & OutlinableDrawingMode.Mask) != 0) return 0.6f; return (mode & OutlinableDrawingMode.Obstacle) != 0 ? 0.25f : 1.0f; } private static float ComputeEffectShift(OutlineParameters parameters) { var effectShift = GetBlurShift(parameters.BlurType, parameters.BlurIterations) * parameters.BlurShift + parameters.DilateIterations * 4.0f * parameters.DilateShift; return effectShift * 1.1f; } private static void PrepareTargets(OutlineParameters parameters) { targets.Clear(); foreach (var outlinable in parameters.OutlinablesToRender) { for (var index = 0; index < outlinable.OutlineTargets.Count; index++) { var target = outlinable.OutlineTargets[index]; var renderer = target.Renderer; if (!target.IsVisible) { if ((outlinable.DrawingMode & OutlinableDrawingMode.GenericMask) == 0 || renderer == null) continue; } targets.Add(new OutlineTargetGroup(outlinable, target)); } } } public static void SetupOutline(OutlineParameters parameters) { parameters.Buffer.SetRenderTarget(parameters.Handles.Target, -1); parameters.Buffer.ClearRenderTarget(true, true, Color.clear); parameters.Buffer.SetGlobalVector(ScaleHash, parameters.Scale); PrepareTargets(parameters); InitMaterials(); var expectedEffectShift = ComputeEffectShift(parameters); var effectShift = expectedEffectShift + 3; var finalBlitEffectShift = expectedEffectShift; var eyeDepthSlice = RenderTargetUtility.GetDepthSliceForEye(parameters.EyeMask); parameters.Buffer.SetRenderTarget(parameters.Handles.PrimaryTarget, -1); parameters.Buffer.ClearRenderTarget(true, true, Color.clear); parameters.Buffer.SetRenderTarget(parameters.Handles.SecondaryTarget, -1); parameters.Buffer.ClearRenderTarget(true, true, Color.clear); if (parameters.UseInfoBuffer) { parameters.Buffer.SetRenderTarget(parameters.Handles.InfoTarget, -1); parameters.Buffer.ClearRenderTarget(true, true, Color.clear); parameters.Buffer.SetRenderTarget(parameters.Handles.PrimaryInfoBufferTarget, -1); parameters.Buffer.ClearRenderTarget(true, true, Color.clear); parameters.Buffer.SetRenderTarget(parameters.Handles.SecondaryInfoBufferTarget, -1); parameters.Buffer.ClearRenderTarget(true, true, Color.clear); } parameters.Buffer.SetGlobalInt(SrcBlendHash, (int)BlendMode.One); parameters.Buffer.SetGlobalInt(DstBlendHash, (int)BlendMode.Zero); var outlineRef = 1; parameters.Buffer.SetGlobalInt(OutlineRefHash, outlineRef); SetupDilateKeyword(parameters); var scaledViewVector = new Vector2Int(parameters.ScaledBufferWidth, parameters.ScaledBufferHeight); BlitUtility.PrepareForRendering(parameters); parameters.Buffer.SetRenderTarget(parameters.Handles.Target, parameters.DepthTarget, eyeDepthSlice); parameters.Buffer.ClearRenderTarget(false, true, Color.clear); parameters.Buffer.SetViewport(parameters.Viewport); DrawOutlineables(parameters, CompareFunction.LessEqual, x => true, x => Color.clear, x => ZPrepassMaterial, RenderStyle.FrontBack | RenderStyle.Single, OutlinableDrawingMode.ZOnly); parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword()); if (parameters.UseInfoBuffer) { parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword()); parameters.Buffer.SetRenderTarget(parameters.Handles.InfoTarget, parameters.DepthTarget, eyeDepthSlice); parameters.Buffer.ClearRenderTarget(false, true, Color.clear); parameters.Buffer.SetViewport(parameters.Viewport); DrawOutlineables(parameters, CompareFunction.Always, x => x.OutlineParameters.Enabled, x => new Color(x.OutlineParameters.DilateShift, x.OutlineParameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal); DrawOutlineables(parameters, CompareFunction.NotEqual, x => x.BackParameters.Enabled, x => new Color(x.BackParameters.DilateShift, x.BackParameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.FrontBack); DrawOutlineables(parameters, CompareFunction.LessEqual, x => x.FrontParameters.Enabled, x => new Color(x.FrontParameters.DilateShift, x.FrontParameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); DrawOutlineables(parameters, CompareFunction.LessEqual, x => true, x => new Color(0, 0, GetMaskingValueForMode(x.DrawingMode), 1), x => ObstacleMaterial, RenderStyle.Single | RenderStyle.FrontBack, OutlinableDrawingMode.Obstacle | OutlinableDrawingMode.Mask); parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always); parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Keep); Blit(parameters, parameters.Handles.InfoTarget, parameters.Handles.PrimaryInfoBufferTarget, parameters.Handles.PrimaryInfoBufferTarget, BasicBlitMaterial, effectShift, -1, -1, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); var iterationsCount = (parameters.DilateQuality == DilateQuality.Base ? parameters.DilateIterations : parameters.DilateIterations * 2) + parameters.BlurIterations; var infoRef = 0; Postprocess(parameters, parameters.Handles.PrimaryInfoBufferTarget, parameters.Handles.SecondaryInfoBufferTarget, DilateMaterial, iterationsCount, eyeDepthSlice, true, effectShift, ref infoRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y), 1.0f); parameters.Buffer.SetRenderTarget(parameters.Handles.InfoTarget, parameters.DepthTarget, eyeDepthSlice); parameters.Buffer.SetViewport(parameters.Viewport); parameters.Buffer.SetGlobalTexture(InfoBufferHash, parameters.Handles.PrimaryInfoBufferTarget); parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword()); } if (parameters.UseInfoBuffer) parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword()); parameters.Buffer.SetRenderTarget(parameters.Handles.Target, parameters.DepthTarget, eyeDepthSlice); parameters.Buffer.ClearRenderTarget(false, true, Color.clear); parameters.Buffer.SetViewport(parameters.Viewport); var drawnOutlinablesCount = 0; drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.Always, x => x.OutlineParameters.Enabled, x => x.OutlineParameters.Color, x => OutlineMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal); drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.NotEqual, x => x.BackParameters.Enabled, x => x.BackParameters.Color, x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.LessEqual, x => x.FrontParameters.Enabled, x => x.FrontParameters.Color, x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); var postProcessingRef = 0; if (drawnOutlinablesCount > 0) { parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always); parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Keep); Blit(parameters, parameters.Handles.Target, parameters.Handles.PrimaryTarget, parameters.Handles.PrimaryTarget, BasicBlitMaterial, effectShift, eyeDepthSlice, -1, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); Postprocess(parameters, parameters.Handles.PrimaryTarget, parameters.Handles.SecondaryTarget, DilateMaterial, parameters.DilateIterations, eyeDepthSlice, false, effectShift, ref postProcessingRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y), parameters.DilateShift); } parameters.Buffer.SetViewport(parameters.Viewport); if (drawnOutlinablesCount > 0) { SetupBlurKeyword(parameters); Postprocess(parameters, parameters.Handles.PrimaryTarget, parameters.Handles.SecondaryTarget, BlurMaterial, parameters.BlurIterations, eyeDepthSlice, false, effectShift, ref postProcessingRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y), parameters.BlurShift); } parameters.Buffer.SetGlobalTexture(Shader.PropertyToID("_Mask"), parameters.Handles.Target); Blit(parameters, parameters.Handles.PrimaryTarget, parameters.Target, parameters.DepthTarget, FinalBlitMaterial, finalBlitEffectShift, eyeDepthSlice, -1, parameters.Viewport); DrawFill(parameters, parameters.Target); Draw(parameters, parameters.Target, parameters.DepthTarget, ClearStencilMaterial, finalBlitEffectShift, eyeDepthSlice, -1, parameters.Viewport); } private static void SetupDilateKeyword(OutlineParameters parameters) { KeywordsUtility.GetAllDilateKeywords(keywords); foreach (var keyword in keywords) parameters.Buffer.DisableShaderKeyword(keyword); parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetDilateQualityKeyword(parameters.DilateQuality)); } private static void SetupBlurKeyword(OutlineParameters parameters) { KeywordsUtility.GetAllBlurKeywords(keywords); foreach (var keyword in keywords) parameters.Buffer.DisableShaderKeyword(keyword); parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetBlurKeyword(parameters.BlurType)); } private static int DrawOutlineables(OutlineParameters parameters, CompareFunction function, Func shouldRender, Func colorProvider, Func materialProvider, RenderStyle styleMask, OutlinableDrawingMode modeMask = OutlinableDrawingMode.Normal) { var drawnCount = 0; parameters.Buffer.SetGlobalInt(ZTestHash, (int)function); SetMaskingMasking(parameters.Buffer, ComplexMaskingMode.None); var complexMaskingMode = ComplexMaskingMode.None; foreach (var targetGroup in targets) { var outlinable = targetGroup.Outlinable; if ((int)(outlinable.RenderStyle & styleMask) == 0) continue; if ((int)(outlinable.DrawingMode & modeMask) == 0) continue; if ((function == CompareFunction.NotEqual || function == CompareFunction.Always) && outlinable.ComplexMaskingMode != complexMaskingMode) { SetMaskingMasking(parameters.Buffer, outlinable.ComplexMaskingMode); complexMaskingMode = outlinable.ComplexMaskingMode; } var color = shouldRender(outlinable) ? colorProvider(outlinable) : Color.clear; parameters.Buffer.SetGlobalColor(ColorHash, color); var target = targetGroup.Target; parameters.Buffer.SetGlobalInt(ColorMaskHash, 255); SetupCutout(parameters, target); SetupCull(parameters, target); drawnCount++; var materialToUse = materialProvider(outlinable); parameters.Buffer.DrawRenderer(target.Renderer, materialToUse, target.ShiftedSubmeshIndex); } SetMaskingMasking(parameters.Buffer, ComplexMaskingMode.None); return drawnCount; } private static void SetMaskingMasking(CommandBufferWrapper buffer, ComplexMaskingMode maskingMode) { buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.MaskingMode)); buffer.DisableShaderKeyword(KeywordsUtility.GetBackKeyword(ComplexMaskingMode.ObstaclesMode)); if (maskingMode != ComplexMaskingMode.None) buffer.EnableShaderKeyword(KeywordsUtility.GetBackKeyword(maskingMode)); } private static void DrawFill(OutlineParameters parameters, RTHandle targetSurface) { var eye = RenderTargetUtility.GetDepthSliceForEye(parameters.EyeMask); parameters.Buffer.SetRenderTarget(targetSurface, parameters.DepthTarget, eye); parameters.Buffer.SetViewport(parameters.Viewport); var singleMask = 1; var frontMask = 2; var backMask = 3; parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.Greater); parameters.Buffer.SetGlobalInt(FillRefHash, backMask); foreach (var outlinable in parameters.OutlinablesToRender) { if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0) continue; for (var index = 0; index < outlinable.OutlineTargets.Count; index++) { var target = outlinable.OutlineTargets[index]; if (!target.IsVisible) continue; var renderer = target.Renderer; if (!outlinable.NeedsFillMask) continue; SetupCutout(parameters, target); SetupCull(parameters, target); parameters.Buffer.DrawRenderer(renderer, FillMaskMaterial, target.ShiftedSubmeshIndex); } } parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.LessEqual); parameters.Buffer.SetGlobalInt(FillRefHash, frontMask); foreach (var outlinable in parameters.OutlinablesToRender) { if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0) continue; for (var index = 0; index < outlinable.OutlineTargets.Count; index++) { var target = outlinable.OutlineTargets[index]; if (!target.IsVisible) continue; if (!outlinable.NeedsFillMask) continue; var renderer = target.Renderer; SetupCutout(parameters, target); SetupCull(parameters, target); parameters.Buffer.DrawRenderer(renderer, FillMaskMaterial, target.ShiftedSubmeshIndex); } } var currentMaskingMode = ComplexMaskingMode.None; SetMaskingMasking(parameters.Buffer, ComplexMaskingMode.None); foreach (var outlinable in parameters.OutlinablesToRender) { if ((outlinable.DrawingMode & OutlinableDrawingMode.Normal) == 0) continue; if (outlinable.ComplexMaskingMode != currentMaskingMode) { SetMaskingMasking(parameters.Buffer, outlinable.ComplexMaskingMode); currentMaskingMode = ComplexMaskingMode.None; } if (outlinable.RenderStyle == RenderStyle.FrontBack) { if ((outlinable.BackParameters.FillPass.Material == null || !outlinable.BackParameters.Enabled) && (outlinable.FrontParameters.FillPass.Material == null || !outlinable.FrontParameters.Enabled)) continue; var frontMaterial = outlinable.FrontParameters.FillPass.Material; parameters.Buffer.SetGlobalInt(FillRefHash, frontMask); if (frontMaterial != null && outlinable.FrontParameters.Enabled) { for (var index = 0; index < outlinable.OutlineTargets.Count; index++) { var target = outlinable.OutlineTargets[index]; if (!target.IsVisible) continue; var renderer = target.Renderer; SetupCutout(parameters, target); SetupCull(parameters, target); parameters.Buffer.DrawRenderer(renderer, frontMaterial, target.ShiftedSubmeshIndex); } } var backMaterial = outlinable.BackParameters.FillPass.Material; parameters.Buffer.SetGlobalInt(FillRefHash, backMask); if (backMaterial == null || !outlinable.BackParameters.Enabled) continue; for (var index = 0; index < outlinable.OutlineTargets.Count; index++) { var target = outlinable.OutlineTargets[index]; if (!target.IsVisible) continue; var renderer = target.Renderer; SetupCutout(parameters, target); SetupCull(parameters, target); parameters.Buffer.DrawRenderer(renderer, backMaterial, target.ShiftedSubmeshIndex); } } else { if (outlinable.OutlineParameters.FillPass.Material == null) continue; if (!outlinable.OutlineParameters.Enabled) continue; parameters.Buffer.SetGlobalInt(ZTestHash, (int)CompareFunction.Always); parameters.Buffer.SetGlobalInt(FillRefHash, singleMask); var fillMaterial = outlinable.OutlineParameters.FillPass.Material; for (var index = 0; index < outlinable.OutlineTargets.Count; index++) { var target = outlinable.OutlineTargets[index]; if (!target.IsVisible) continue; var renderer = target.Renderer; SetupCutout(parameters, target); SetupCull(parameters, target); parameters.Buffer.DrawRenderer(renderer, fillMaterial, target.ShiftedSubmeshIndex); } } if (outlinable.ComplexMaskingMode != ComplexMaskingMode.None) SetMaskingMasking(parameters.Buffer, ComplexMaskingMode.None); } } private static void SetupCutout(OutlineParameters parameters, OutlineTarget target) { if (target.Renderer == null) return; var mask = new Vector4( (target.CutoutMask & ColorMask.R) != ColorMask.None ? 1.0f : 0.0f, (target.CutoutMask & ColorMask.G) != ColorMask.None ? 1.0f : 0.0f, (target.CutoutMask & ColorMask.B) != ColorMask.None ? 1.0f : 0.0f, (target.CutoutMask & ColorMask.A) != ColorMask.None ? 1.0f : 0.0f); parameters.Buffer.SetGlobalVector(CutoutMaskHash, mask); if (target.Renderer is SpriteRenderer spriteRenderer) { var sprite = spriteRenderer.sprite; if (sprite == null || sprite.texture == null) { parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetCutoutKeyword()); return; } parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetCutoutKeyword()); parameters.Buffer.SetGlobalFloat(CutoutThresholdHash, target.CutoutThreshold); var rt = parameters.TextureHandleMap[spriteRenderer.sprite.texture]; parameters.Buffer.SetGlobalTexture(CutoutTextureHash, rt); return; } if (target.IsValidForCutout) { var sharedMaterial = target.SharedMaterial; parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetCutoutKeyword()); parameters.Buffer.SetGlobalFloat(CutoutThresholdHash, target.CutoutThreshold); var offset = sharedMaterial.GetTextureOffset(target.CutoutTextureId); var scale = sharedMaterial.GetTextureScale(target.CutoutTextureId); parameters.Buffer.SetGlobalVector(CutoutTextureSTHash, new Vector4(scale.x, scale.y, offset.x, offset.y)); var texture = target.CutoutTexture; if (texture == null || texture.dimension != TextureDimension.Tex2DArray) parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetTextureArrayCutoutKeyword()); else { parameters.Buffer.SetGlobalFloat(TextureIndexHash, target.CutoutTextureIndex); parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetTextureArrayCutoutKeyword()); } parameters.Buffer.SetGlobalTexture(CutoutTextureHash, parameters.TextureHandleMap[texture]); } else parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetCutoutKeyword()); } private static void SetupCull(OutlineParameters parameters, OutlineTarget target) { parameters.Buffer.SetGlobalInt(CullHash, (int)target.CullMode); } } }