using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class aotlink : MonoBehaviour { public Collider Collider; public Collision Collision; public VideoPlayer VideoPlayer; // Start is called before the first frame update void Start() { Collider.gameObject.SetActive(false); Collision.gameObject.SetActive(false); VideoPlayer.gameObject.SetActive(false); } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { other.gameObject.GetComponent().SetTrigger("trigger"); } private void OnTriggerStay(Collider other) { other.gameObject.GetComponent().SetTrigger("trigger"); } private void OnTriggerExit(Collider other) { other.gameObject.GetComponent().SetTrigger("trigger"); } private void OnCollisionEnter(Collision other) { other.gameObject.GetComponent().SetTrigger("trigger"); } private void OnCollisionStay(Collision other) { other.gameObject.GetComponent().SetTrigger("trigger"); } private void OnCollisionExit(Collision other) { other.gameObject.GetComponent().SetTrigger("trigger"); } }