using UnityEngine; using UnityEngine.Rendering; namespace EPOOutline { public static class PipelineFetcher { #if UNITY_2019_1_OR_NEWER public static RenderPipelineAsset CurrentAsset { get { var pipeline = QualitySettings.renderPipeline; if (pipeline == null) { #if UNITY_6000_0_OR_NEWER pipeline = GraphicsSettings.defaultRenderPipeline; #else pipeline = GraphicsSettings.renderPipelineAsset; #endif } return pipeline; } } #endif } }