namespace R { public class Res { public class Main { public static class audios { } public static class config { public const string domainconfig_asset = "Config_DomainConfig"; } public static class dll { public static class android { public const string com_stary_evo_runtime_dll_bytes = "Android_com.stary.evo.runtime.dll"; public const string com_staryevo_tools_runtime_dll_bytes = "Android_com.staryevo.tools.runtime.dll"; public const string dotween_dll_bytes = "Android_DOTween.dll"; public const string hotupdate_main_dll_bytes = "Android_HotUpdate_Main.dll"; public const string hotupdate_main_pdb_bytes = "Android_HotUpdate_Main.pdb"; public const string mscorlib_dll_bytes = "Android_mscorlib.dll"; public const string system_core_dll_bytes = "Android_System.Core.dll"; public const string unitask_dll_bytes = "Android_UniTask.dll"; public const string unityengine_coremodule_dll_bytes = "Android_UnityEngine.CoreModule.dll"; public const string yooasset_dll_bytes = "Android_YooAsset.dll"; } } public static class prefabs { public const string domainpanel_prefab = "Prefabs_DomainPanel"; public const string main_prefab = "Prefabs_Main"; public const string scenepanel_prefab = "Prefabs_ScenePanel"; public const string viewbg_prefab = "Prefabs_viewBg"; } public static class scenes { } public static class spriteatlas { } public static class sprites { public const string bg_png = "Sprites_bg"; } public static class video { } } } }