using UnityEngine;

namespace Stary.Evo
{
    public interface ICanSendCommand: IBelongToArchitecture
    {
        
    }
    public static class CanSendCommandExtension
    {
        public static void SendCommand<T>(this ICanSendCommand self) where T :class, ICommand, new()
        {
            self.GetArchitecture().SendCommand<T>();
        }
    
        public static void SendCommand<T>(this ICanSendCommand self,T command) where T : ICommand
        {
            self.GetArchitecture().SendCommand<T>(command);
        }
    }
}