using UnityEngine;
using UnityEngine.Serialization;

namespace Stary.Evo
{
    [CreateAssetMenu(fileName = "DomainConfig", menuName = "Evo/Create DomainConfig")]
    public class DomainConfig : ScriptableObject
    {
        /// <summary>
        /// 域id
        /// </summary>
        public string domain;
        /// <summary>
        /// 入口预制体
        /// </summary>
        public string mainPrefab;
        /// <summary>
        /// 入口命名空间
        /// </summary>
        public string @namespace;
        /// <summary>
        /// 入口类
        /// </summary>
        public string className;

    }
    

}