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2025-03-26 09:34:52 +08:00
//=======================================================
// 作者:王则昆
// 描述:
//=======================================================
using UnityEngine;
namespace Stary.Evo.InformationSave
{
public static class AnchoredPositionExtension
{
public static AnchoredPosition.Information GetAnchoredPositionInformation(this RectTransform tf, string desc)
{
return tf.GetComponent<AnchoredPosition>()._list.Find(n => n.desc == desc);
}
public static Vector3 GetAnchoredPosition(this RectTransform tf, string desc)
{
return GetAnchoredPositionInformation(tf, desc).anchoredPosition.SetVector2Data();
}
public static void SetAnchoredPosition(this RectTransform tf, string desc)
{
tf.GetComponent<AnchoredPosition>().Set(desc);
}
public static AnchoredPosition.Information GetAnchoredPositionInformation(this Transform tf, string desc)
{
return tf.GetComponent<AnchoredPosition>()._list.Find(n => n.desc == desc);
}
public static Vector3 GetAnchoredPosition(this Transform tf, string desc)
{
return GetAnchoredPositionInformation(tf, desc).anchoredPosition.SetVector2Data();
}
public static void SetAnchoredPosition(this Transform tf, string desc)
{
tf.GetComponent<AnchoredPosition>().Set(desc);
}
}
}