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2025-03-26 09:34:52 +08:00
using UnityEngine;
namespace Stary.Evo.InformationSave
{
public class LocalCameraInfo : AbstractInformation<LocalCameraInfo.Information>
{
public override void Save(int index)
{
var c = GetComponent<Camera>();
var tf = transform;
_list[index].localPosition =tf.localPosition.GetVector3Data();
_list[index].localEulerAngles = tf.localEulerAngles.GetVector3Data();
_list[index].orthographic = c.orthographic;
_list[index].orthographicSize = c.orthographicSize;
_list[index].fieldofView = c.fieldOfView;
}
public override void Switch(int index)
{
var c = GetComponent<Camera>();
var tf = transform;
tf.localPosition = _list[index].localPosition.SetVector3Data();
tf.localEulerAngles = _list[index].localEulerAngles.SetVector3Data();
c.orthographic = _list[index].orthographic;
c.orthographicSize = _list[index].orthographicSize;
c.fieldOfView = _list[index].fieldofView;
}
[System.Serializable]
public sealed class Information : InformationBase
{
public Vector3Data localPosition;
public Vector3Data localEulerAngles;
public bool orthographic;
public float orthographicSize;
public float fieldofView;
}
}
}