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2025-03-26 09:34:52 +08:00
using UnityEngine;
namespace Stary.Evo.InformationSave
{
public sealed class PositionEulerAngles : AbstractInformation<PositionEulerAngles.Information>
{
public override void Save(int index)
{
var tf = transform;
_list[index].position =tf.position.GetVector3Data();
_list[index].eulerAngles = tf.eulerAngles.GetVector3Data();
}
public override void Switch(int index)
{
var tf = transform;
tf.position = _list[index].position.SetVector3Data();
tf.eulerAngles = _list[index].eulerAngles.SetVector3Data();
}
[System.Serializable]
public sealed class Information : InformationBase
{
public Vector3Data position;
public Vector3Data eulerAngles;
}
}
}