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plugin-library/Assets/00.StaryEvoTools/Editor/Build/AutoBuildPackage.cs

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using System.Collections.Generic;
using System.Threading.Tasks;
using HybridCLR.Editor.Commands;
using Newtonsoft.Json;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
public static class AutoBuildPackage
{
private static List<OneKeyBuildEntity> GetOneKeyBuildEntities()
{
var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
List<OneKeyBuildEntity> oneKeyBuildEntities = new List<OneKeyBuildEntity>();
foreach (var domainEntity in creatDomainAll)
{
oneKeyBuildEntities.Add(new OneKeyBuildEntity()
{
DomainName = domainEntity.DomainName, isRaw = true
});
}
return oneKeyBuildEntities;
}
public static void OneClickMark()
{
OneClickMark(GetOneKeyBuildEntities());
}
/// <summary>
/// (一键)标记选择资源
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static void OneClickMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
#if HotUpdate
//打dll
CompileDllCommand.CompileDllActiveBuildTarget();
//拷贝dll
MarkAdressable.AddHotfixAddressableDllAll(oneKeyBuildEntities);
//标记全部资源
MarkAdressable.AddMarkAll(oneKeyBuildEntities);
#endif
}
public static void OneShaderMark()
{
OneShaderMark(GetOneKeyBuildEntities());
}
/// <summary>
/// (一键)收集shader【材质异常或资源修改】
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static void OneShaderMark(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
#if HotUpdate
//标记全部资源
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
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MarkAdressable.CollectSVC(MarkAdressable.DomainRoot, oneKeyBUildEntity.DomainName,
() => { EditorUtility.DisplayDialog("收集shader【材质异常或资源修改】", "收集成功", "确定"); });
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}
}
#endif
}
public static void OneUpdatePackageVersionBuild()
{
OneUpdatePackageVersion(GetOneKeyBuildEntities());
OneClickBuild(GetOneKeyBuildEntities());
}
/// <summary>
/// (一键)获取服务器版本
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static async void OneUpdatePackageVersion(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
//初始化读取资源配置表
HotfixMainResDomain hotfixMainResDomain =
Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain == null)
{
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表不存在");
continue;
}
var ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
//登录
string loginurl = ip + "/Authentication/login";
await WebRequestSystem.Login(loginurl, hotfixMainResDomain.hotfixMainResDomainEntity.username,
hotfixMainResDomain.hotfixMainResDomainEntity.password);
string url = $"{ip}/ResDomain/GetResDomainByDomain";
var resDmainRequst = new ResDmainRequst()
{
ProductName = Application.identifier,
DomainName = oneKeyBUildEntity.DomainName,
Platform = UnityEditor.EditorUserBuildSettings.activeBuildTarget.ToString(),
};
//获取服务器版本
var resDmainMessageEntity =
await WebRequestSystem.Post(url, JsonConvert.SerializeObject(resDmainRequst));
if (resDmainMessageEntity.code == 200)
{
ResDmainResponse resDmainResponse =
JsonConvert.DeserializeObject<ResDmainResponse>(resDmainMessageEntity.data.ToString());
string[] versions = resDmainResponse.PackageVersion.Split('.');
buildAssetDataSetting.packageVersionX = int.Parse(versions[0]);
buildAssetDataSetting.packageVersionY = int.Parse(versions[1]);
buildAssetDataSetting.packageVersionZ = int.Parse(versions[2]);
buildAssetDataSetting.packageVersionZ++;
EditorUtility.SetDirty(buildAssetDataSetting);
}
else if (resDmainMessageEntity.code == 1011)
{
buildAssetDataSetting.packageVersionX = 1;
buildAssetDataSetting.packageVersionY = 0;
buildAssetDataSetting.packageVersionZ = 0;
EditorUtility.SetDirty(buildAssetDataSetting);
}
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
/// <summary>
/// (一键)打包选择资源
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static void OneClickBuild(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
//打包
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
buildAssetDataSetting.environmentType = EnvironmentType.Release;
buildAssetDataSetting.SetEnvironmentType();
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buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting.packageName,
buildAssetDataSetting.selectedBuildPipelines.ToString(),
buildAssetDataSetting.packageVersion);
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buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
buildAssetDataSetting.viewer.SetBuildCacheToggle();
EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
}
public static void OneUpdatePackage()
{
OneUpdatePackage(GetOneKeyBuildEntities());
}
/// <summary>
/// (一键)上传服务器版本
/// </summary>
/// <param name="oneKeyBuildEntities"></param>
public static async void OneUpdatePackage(List<OneKeyBuildEntity> oneKeyBuildEntities)
{
//打包
foreach (var oneKeyBUildEntity in oneKeyBuildEntities)
{
if (oneKeyBUildEntity.isRaw)
{
BuildAssetDataSetting buildAssetDataSetting =
AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
if (buildAssetDataSetting != null)
{
string zipFilePath = BuildAssetWindow.BuildZip(buildAssetDataSetting);
await BuildAssetWindow.UpdateFileDataResDomain(buildAssetDataSetting, zipFilePath);
await Task.Delay(1000);
EditorUtility.ClearProgressBar();
}
else
{
Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
}
}
}
}
}
}