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plugin-library/Assets/10.StoryEditor/Editor/Node/EndNodeEditor.cs

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using UnityEditor;
using XNodeEditor;
namespace Stary.Evo.StoryEditor.Editor
{
[CustomNodeEditor(typeof(EndNode))]
public class EndNodeEditor : NodeEditor
{
public override void OnBodyGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("剧本结束");
base.OnBodyGUI();
serializedObject.ApplyModifiedProperties();
}
}
}