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plugin-library/Assets/04.AudioCore/RunTime/AudioCoreManager.cs

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using UnityEngine;
using System.Collections.Generic;
public static class AudioCoreManager
{
private static AudioSourcePool audioSourcePool;
private static VoicePlayer Voice;
private static SFXPlayer SFX;
private static MusicPlayer Music;
static AudioCoreManager()
{
audioSourcePool = new AudioSourcePool();
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Voice = new VoicePlayer(audioSourcePool);
SFX = new SFXPlayer(audioSourcePool);
Music = new MusicPlayer(audioSourcePool);
}
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#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="clip"><3E><>Ƶ</param>
/// <param name="onComplete"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ</param>
/// <param name="delay"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӳ<EFBFBD>ִ<EFBFBD><D6B4>ʱ<EFBFBD><CAB1></param>
public static void PlayVoice(AudioClip clip, System.Action onComplete, float delay = 0f)
{
Voice.Play(clip, 1f, onComplete, delay);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="clip"><3E><>Ƶ</param>
/// <param name="volume"><3E><><EFBFBD><EFBFBD></param>
/// <param name="onComplete"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ</param>
/// <param name="delay"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӳ<EFBFBD>ִ<EFBFBD><D6B4>ʱ<EFBFBD><CAB1></param>
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public static void PlayVoice(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delay = 0f)
{
Voice.Play(clip, volume, onComplete, delay);
}
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/// <summary>
/// ֹͣ<CDA3><D6B9>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
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public static void StopVoice()
{
Voice.Stop();
}
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#endregion
#region <EFBFBD><EFBFBD>Ч
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
/// </summary>
/// <param name="clip"><3E><>Ƶ</param>
/// <param name="onComplete"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ</param>
/// <param name="delay"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӳ<EFBFBD>ִ<EFBFBD><D6B4>ʱ<EFBFBD><CAB1></param>
public static void PlaySFX(AudioClip clip, System.Action onComplete, float delay = 0f)
{
SFX.Play(clip, 1f, onComplete, delay);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
/// </summary>
/// <param name="clip"><3E><>Ƶ</param>
/// <param name="volume"><3E><><EFBFBD><EFBFBD></param>
/// <param name="onComplete"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ</param>
/// <param name="delay"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ӳ<EFBFBD>ִ<EFBFBD><D6B4>ʱ<EFBFBD><CAB1></param>
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public static void PlaySFX(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delay = 0f)
{
SFX.Play(clip, volume, onComplete, delay);
}
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/// <summary>
/// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
/// </summary>
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public static void StopAllSFX()
{
SFX.Stop();
}
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#endregion
#region <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// <summary>
/// <20><><EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="clip"><3E><>Ƶ</param>
/// <param name="volume"><3E><><EFBFBD><EFBFBD></param>
/// <param name="fadeDuration"><3E><>Ȼ<EFBFBD><C8BB><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1></param>
public static void PlayMusic(AudioClip clip, float volume = 1f, float fadeDuration = 1f)
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{
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Music.Play(clip, volume, fadeDuration);
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}
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/// <summary>
/// ֹͣ<CDA3><D6B9><EFBFBD>ű<EFBFBD><C5B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="fadeDuration"><3E><>Ȼ<EFBFBD><C8BB><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1></param>
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public static void StopMusic(float fadeDuration = 1f)
{
Music.Stop(fadeDuration);
}
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#endregion
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}