27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
|
|
using UnityEditor;
|
|||
|
|
using UnityEditor.SceneManagement;
|
|||
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
namespace Stary.Evo.InformationSave
|
|||
|
|
{
|
|||
|
|
[CustomEditor(typeof(CustomEditorBase), true)]
|
|||
|
|
public class CustomEditorBaseEditor : UnityEditor.Editor
|
|||
|
|
{
|
|||
|
|
private CustomEditorBase _customEditorBase;
|
|||
|
|
|
|||
|
|
public override void OnInspectorGUI()
|
|||
|
|
{
|
|||
|
|
base.OnInspectorGUI();
|
|||
|
|
serializedObject.Update();
|
|||
|
|
_customEditorBase = target as CustomEditorBase;
|
|||
|
|
_customEditorBase.Draw();
|
|||
|
|
//这个函数告诉引擎,相关对象所属于的Prefab已经发生了更改。方便,当我们更改了自定义对象的属性的时候,自动更新到所属的Prefab中
|
|||
|
|
if (GUI.changed && EditorApplication.isPlaying == false)
|
|||
|
|
{
|
|||
|
|
serializedObject.ApplyModifiedProperties();
|
|||
|
|
EditorUtility.SetDirty(_customEditorBase);
|
|||
|
|
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|