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plugin-library/Assets/00.StaryEvo/Editor/BuildAsset/ScriptableBuildPipelineViewer.cs

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using System;
using UnityEditor;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class ScriptableBuildPipelineViewer:AbstractBuildPipelineViewer
{
public ScriptableBuildPipelineViewer(BuildAssetDataSetting packageName) : base(packageName)
{
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//isSimulate = false;
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}
public override void ExecuteBuild()
{
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(dataSetting.packageName, dataSetting.selectedBuildPipelines);
var builtinShaderBundleName = GetBuiltinShaderBundleName();
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = dataSetting.selectedBuildPipelines.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = dataSetting.packageName;
buildParameters.PackageVersion = dataSetting.GetBuildPackageVersion();
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
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{
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EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
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base.ExecuteBuild();
}
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}
/// <summary>
/// 内置着色器资源包名称
/// 注意:和自动收集的着色器资源包名保持一致!
/// </summary>
private string GetBuiltinShaderBundleName()
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(dataSetting.packageName, uniqueBundleName);
}
}
}