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plugin-library/Assets/04.AudioCore/RunTime/VoicePlayer.cs

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using System.Collections;
using UnityEngine;
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namespace AudioCore
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{
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public class VoicePlayer : AbstractAudio
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{
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private AudioSourcePool audioSourcePool;
private AudioSource currentSource;
private Coroutine myCoroutine;
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public VoicePlayer(AudioSourcePool audioSourcePool)
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{
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this.audioSourcePool = audioSourcePool;
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}
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/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="audioData">{[clip:<3A><>Ƶ], [volume:<3A><><EFBFBD><EFBFBD>],
/// [onComplete:<3A>ص<EFBFBD><D8B5><EFBFBD>Ϊ], [delayOnCompleteTime:<3A>ӳٻص<D9BB>ִ<EFBFBD>е<EFBFBD>ʱ<EFBFBD><CAB1>]}</param>
public override void Play(AudioData audioData)
{
// ֹͣ<CDA3><D6B9>ǰ<EFBFBD><C7B0><EFBFBD>ڲ<EFBFBD><DAB2>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Э<EFBFBD><D0AD>
Stop(new AudioData { });
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audioData = AudioDataInitialize(audioData);
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if (myCoroutine != null)
{
CoroutineHelper.StopCoroutine(myCoroutine);
myCoroutine = null;
}
currentSource = audioSourcePool.GetAudioSource("Voice");
if (currentSource == null) return;
currentSource.clip = audioData.clip;
currentSource.volume = audioData.volume;
currentSource.Play();
// ʹ<><CAB9>Э<EFBFBD>̴<EFBFBD><CCB4><EFBFBD><EFBFBD>ӳٺͻص<CDBB>
myCoroutine = CoroutineHelper.StartCoroutine(PlayVoiceCoroutine(currentSource, audioData.delayOnCompleteTime, audioData.onComplete));
}
/// <summary>
/// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
/// </summary>
/// /// <param name="audioData">{[<5B>޿<EFBFBD>ʹ<EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>]}</param>
public override void Stop(AudioData audioData)
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{
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if (currentSource != null && currentSource.isPlaying)
{
currentSource.Stop();
audioSourcePool.ReturnAudioSource("Voice", currentSource.gameObject);
currentSource = null;
}
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}
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/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Э<EFBFBD><D0AD>
/// </summary>
/// <param name="source"></param>
/// <param name="delayOnComplete"></param>
/// <param name="onComplete"></param>
/// <returns></returns>
private IEnumerator PlayVoiceCoroutine(AudioSource source, float delayOnComplete, System.Action onComplete)
{
yield return new WaitForSeconds(source.clip.length + delayOnComplete);
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onComplete?.Invoke();
audioSourcePool.ReturnAudioSource("Voice", source.gameObject);
currentSource = null;
myCoroutine = null;
}
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}
}