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plugin-library/Assets/00.StaryEvo/Runtime/Utility/FSM/FSMIState.cs

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2025-03-31 11:16:52 +08:00
using System;
using UnityEngine;
namespace Stary.Evo
{
public interface FSMIState {
IFsmSystem FsmSystem { get; }
string Name { get; }
float Timer { get; set; }
//进入该状态时调用
void OnEnter();
//每帧调用
void OnUpdate();
//退出该状态时调用
void OnExit();
}
public abstract class AbstractFSMIState : FSMIState
{
public IFsmSystem FsmSystem { get; }
public string Name { get; }
public abstract float Timer { get; set; }
public AbstractFSMIState(IFsmSystem system)
{
FsmSystem = system;
Name = GetType().Name;
}
public abstract void OnEnter();
public virtual void OnUpdate()
{
Timer += Time.deltaTime;
}
public abstract void OnExit();
}
}