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plugin-library/Assets/00.StaryEvo/Runtime/UnitySocket/SocketClient/Scripts/Socket/SocketDataEntity.cs

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2025-09-04 11:43:35 +08:00
using UnityEngine;
[CreateAssetMenu(menuName = "Evo/SocketDataEntity")]
public class SocketDataEntity : ScriptableObject
{
public string serverIP;
public bool isConnected;
}