2025-03-06 17:24:31 +08:00
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using System.Collections;
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using UnityEngine;
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2025-03-07 17:52:50 +08:00
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public class VoicePlayer : AbstractAudio
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2025-03-06 17:24:31 +08:00
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{
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private AudioSourcePool audioSourcePool;
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2025-03-07 15:21:24 +08:00
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private AudioSource currentSource;
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private Coroutine myCoroutine;
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2025-03-06 17:24:31 +08:00
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public VoicePlayer(AudioSourcePool audioSourcePool)
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{
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this.audioSourcePool = audioSourcePool;
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}
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2025-03-07 15:21:24 +08:00
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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2025-03-07 17:52:50 +08:00
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/// <param name="audioData">{[clip:<3A><>Ƶ], [volume:<3A><><EFBFBD><EFBFBD>],
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/// [onComplete:<3A>ص<EFBFBD><D8B5><EFBFBD>Ϊ], [delayOnCompleteTime:<3A>ӳٻص<D9BB>ִ<EFBFBD>е<EFBFBD>ʱ<EFBFBD><CAB1>]}</param>
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public override void Play(AudioData audioData)
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2025-03-06 17:24:31 +08:00
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{
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// ֹͣ<CDA3><D6B9>ǰ<EFBFBD><C7B0><EFBFBD>ڲ<EFBFBD><DAB2>ŵ<EFBFBD><C5B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Э<EFBFBD><D0AD>
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2025-03-07 17:52:50 +08:00
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Stop(new AudioData { });
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audioData = AudioDataInitialize(audioData);
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if (myCoroutine!= null)
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2025-03-06 17:24:31 +08:00
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{
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CoroutineHelper.StopCoroutine(myCoroutine);
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myCoroutine = null;
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}
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currentSource = audioSourcePool.GetAudioSource("Voice");
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if (currentSource == null) return;
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2025-03-07 17:52:50 +08:00
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currentSource.clip = audioData.clip;
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currentSource.volume = audioData.volume;
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2025-03-06 17:24:31 +08:00
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currentSource.Play();
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// ʹ<><CAB9>Э<EFBFBD>̴<EFBFBD><CCB4><EFBFBD><EFBFBD>ӳٺͻص<CDBB>
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2025-03-07 17:52:50 +08:00
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myCoroutine = CoroutineHelper.StartCoroutine(PlayVoiceCoroutine(currentSource, audioData.delayOnCompleteTime, audioData.onComplete));
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2025-03-06 17:24:31 +08:00
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}
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2025-03-07 15:21:24 +08:00
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/// <summary>
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/// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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/// </summary>
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2025-03-07 17:52:50 +08:00
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/// /// <param name="audioData">{[<5B><EFBFBD>ʹ<EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>]}</param>
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public override void Stop(AudioData audioData)
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2025-03-06 17:24:31 +08:00
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{
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if (currentSource != null && currentSource.isPlaying)
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{
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currentSource.Stop();
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audioSourcePool.ReturnAudioSource("Voice", currentSource.gameObject);
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currentSource = null;
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}
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}
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2025-03-07 15:21:24 +08:00
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Э<EFBFBD><D0AD>
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/// </summary>
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/// <param name="source"></param>
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/// <param name="delayOnComplete"></param>
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/// <param name="onComplete"></param>
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/// <returns></returns>
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private IEnumerator PlayVoiceCoroutine(AudioSource source, float delayOnComplete, System.Action onComplete)
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{
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yield return new WaitForSeconds(source.clip.length+delayOnComplete);
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onComplete?.Invoke();
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audioSourcePool.ReturnAudioSource("Voice", source.gameObject);
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currentSource = null;
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myCoroutine = null;
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}
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}
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