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plugin-library/Assets/00.StaryEvo/Runtime/Tool/FSM/FSMIStateAsync.cs

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2025-07-28 17:51:38 +08:00
using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo
{
public interface FSMIStateAsync
{
IFsmSystemAsync FsmSystem { get; }
string Name { get; }
//进入该状态时调用
UniTask OnEnterAsync();
UniTask OnEnterAsync(object param);
UniTask OnEnterAsync<T>(T param);
UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2);
//每帧调用
void OnUpdate();
//退出该状态时调用
UniTask OnExitAsync();
}
public abstract class AbstractFSMIStateAsync : FSMIStateAsync
{
public IFsmSystemAsync FsmSystem { get; }
public string Name { get; }
public AbstractFSMIStateAsync(IFsmSystemAsync system)
{
FsmSystem = system;
Name = GetType().Name;
}
public virtual UniTask OnEnterAsync(object param)
{
return UniTask.CompletedTask;
}
public virtual UniTask OnEnterAsync<T>(T param)
{
return UniTask.CompletedTask;
}
public virtual UniTask OnEnterAsync<T1, T2>(T1 param1, T2 param2)
{
return UniTask.CompletedTask;
}
public abstract UniTask OnEnterAsync();
public virtual void OnUpdate()
{
// Timer += Time.deltaTime;
}
public abstract UniTask OnExitAsync();
}
}