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plugin-library/Assets/04.AudioCore/RunTime/Use/AudioCoreManager.cs

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using UnityEngine;
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using System.Collections.Generic;
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namespace Stary.Evo.AudioCore
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{
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public static class AudioCoreManager
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{
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private static AudioSourcePool audioSourcePool;
private static VoicePlayer Voice;
private static SFXPlayer SFX;
private static MusicPlayer Music;
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public static void Initialize()
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{
audioSourcePool = new AudioSourcePool();
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// 初始化播放器
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Voice = new VoicePlayer(audioSourcePool);
SFX = new SFXPlayer(audioSourcePool);
Music = new MusicPlayer(audioSourcePool);
}
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#region
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/// <summary>
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/// 播放语音
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
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public static void PlayVoice(AudioData audioData)
{
if(CoroutineHelper.coroutineRunner == null) Initialize();
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Voice.Play(audioData);
}
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/// <summary>
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/// 停止当前的语音
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/// </summary>
public static void StopVoice()
{
AudioData audioData = new AudioData();
Voice.Stop(audioData);
}
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#endregion
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#region
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/// <summary>
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/// 播放音效
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}</param>
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public static void PlaySFX(AudioData audioData)
{
if(CoroutineHelper.coroutineRunner == null) Initialize();
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SFX.Play(audioData);
}
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/// <summary>
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/// 停止所有音效
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/// </summary>
public static void StopAllSFX()
{
AudioData audioData = new AudioData();
SFX.Stop(audioData);
}
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#endregion
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#region
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/// <summary>
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/// 播放背景音乐
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/// </summary>
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/// <param name="audioData">{[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}</param>
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public static void PlayMusic(AudioData audioData)
{
if(CoroutineHelper.coroutineRunner == null) Initialize();
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Music.Play(audioData);
}
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/// <summary>
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/// 停止播放背景音乐
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/// </summary>
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/// <param name="fadeDuration">自然过渡时间</param>
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public static void StopMusic(float fadeDuration = 1f)
{
AudioData audioData = new AudioData();
audioData.fadeDuration = fadeDuration;
Music.Stop(audioData);
}
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#endregion
}
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}