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plugin-library/Assets/00.StaryEvoTools/Runtime/Tools/PanelSystem/UITool/UITool.cs

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2025-04-10 18:15:01 +08:00
using UnityEngine;
/// <summary>
/// UI管理工具包括获取某个子对象组件的操作
/// </summary>
public class UITool
{
/// <summary>
/// 给当前的活动面板获取或者添加一个组件
/// </summary>
/// <typeparam name="T">组件类型</typeparam>
/// <returns>组件</returns>
public static T GetOrAddComponent<T>(GameObject activeGo) where T : Component
{
if (activeGo.GetComponent<T>() == null)
activeGo.AddComponent<T>();
return activeGo.GetComponent<T>();
}
/// <summary>
/// 根据名称获取一个子对象的组件
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="name"></param>
/// <returns></returns>
public static T FindChild<T>(GameObject activeGo, string name)
{
Transform child = null;
Transform[] children = activeGo.GetComponentsInChildren<Transform>(true);
for (int i = 0; i < children.Length; i++)
{
if (children[i].name.Equals(name))
{
child = children[i];
break;
}
}
if (child != null)
{
return child.GetComponent<T>();
}
else
{
Debug.Log("未找到指定的组件,指定的组件为:" + typeof(T).FullName + "-----" + activeGo);
return default(T);
}
}
}