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plugin-library/Assets/04.AudioCore/RunTime/SFXPlayer.cs

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2025-03-06 17:24:31 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFXPlayer
{
private AudioSourcePool audioSourcePool;
private List<AudioSource> activeSources = new List<AudioSource>(); // <20><><EFBFBD>ڲ<EFBFBD><DAB2>ŵ<EFBFBD> AudioSource <20>б<EFBFBD>
public SFXPlayer(AudioSourcePool audioSourcePool)
{
this.audioSourcePool = audioSourcePool;
}
/*public override void Play(AudioClip clip, float volume = 1f)
{
AudioSource source = audioSourcePool.GetAudioSource("SFX");
if (source == null) return;
source.clip = clip;
source.volume = volume;
source.Play();
// <20><> AudioSource <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
activeSources.Add(source);
}
*/
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
public void Play(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delay = 0f)
{
AudioSource source = audioSourcePool.GetAudioSource("SFX");
if (source == null) return;
source.clip = clip;
source.volume = volume;
source.Play();
// <20><> AudioSource <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>
activeSources.Add(source);
// ʹ<><CAB9>Э<EFBFBD>̴<EFBFBD><CCB4><EFBFBD><EFBFBD>ӳٺͻص<CDBB>
CoroutineHelper.StartCoroutine(PlayCoroutine(source, delay, onComplete));
}
// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч
public void Stop()
{
foreach (var source in activeSources)
{
if (source.isPlaying)
{
source.Stop();
audioSourcePool.ReturnAudioSource("SFX", source.gameObject);
}
}
activeSources.Clear();
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>Э<EFBFBD><D0AD>
private IEnumerator PlayCoroutine(AudioSource source, float delay, System.Action onComplete)
{
yield return new WaitForSeconds(source.clip.length + delay);
onComplete?.Invoke();
audioSourcePool.ReturnAudioSource("SFX", source.gameObject);
activeSources.Remove(source);
}
}