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plugin-library/Assets/00.StaryEvo/Editor/ArtBuild/ArtSceneDataEditor.cs

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2025-10-24 19:08:10 +08:00
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector.Editor;
using Stary.Evo;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo.Editor
{
[CustomEditor(typeof(ArtSceneData))]
public class ArtSceneDataEditor : OdinEditor
{
// /// <summary>
// /// 序列化属性在OnEnable中获取
// /// </summary>
// [HideInInspector] private SerializedProperty artScenes;
private void OnEnable()
{
//artScenes = serializedObject.FindProperty("artScenes");
ArtSceneData artSceneData = (ArtSceneData)target;
List<ArtScene> artScenesList = artSceneData.artScenes;
List<int> removeIndexList = new List<int>();
for (int i = 0; i < artScenesList.Count; i++)
{
ArtScene artScene = artScenesList[i];
if (artScene.sceneAsset==null)
{
removeIndexList.Add(i);
}
}
for (int i = removeIndexList.Count - 1; i >= 0; i--)
{
int index = removeIndexList[i];
artScenesList.RemoveAt(index);
}
}
}
}