Files
plugin-library/Assets/Domain/Main/HotUpdate/GeneratedConst.cs

28 lines
1007 B
C#
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2025-05-23 18:26:47 +08:00
public class _Const
{
public const int LAYER_DEFAULT = 0;
public const int LAYER_TRANSPARENTFX = 1;
public const int LAYER_IGNORE_RAYCAST = 2;
public const int LAYER_WATER = 4;
public const int LAYER_UI = 5;
public const int LAYER_LAYER6 = 6;
public const int LAYER_LAYER7 = 7;
public const int LAYER_LAYER8 = 8;
public const int LAYER_LAYER9 = 9;
public const int LAYER_LAYER10 = 10;
public const int LAYER_LAYER11 = 11;
public const int LAYER_LAYER12 = 12;
public const int LAYER_LAYER13 = 13;
public const int LAYER_LAYER14 = 14;
public const int LAYER_LAYER15 = 15;
public const int LAYER_LAYER16 = 16;
public const int LAYER_LAYER17 = 17;
public const string TAG_UNTAGGED = "Untagged";
public const string TAG_RESPAWN = "Respawn";
public const string TAG_FINISH = "Finish";
public const string TAG_EDITORONLY= "EditorOnly";
public const string TAG_MAINCAMERA= "MainCamera";
public const string TAG_PLAYER = "Player";
public const string TAG_GAMECONTROLLER = "GameController";
}