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plugin-library/Assets/00.StaryEvo/Editor/Build/BuildReport.cs

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2025-04-14 12:18:19 +08:00
using System.Collections.Generic;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Callbacks;
namespace Stary.Evo
{
// 实现接口的方式
public class BuildReport : IPostprocessBuildWithReport, IPreprocessBuildWithReport
{
public int callbackOrder { get; set; }
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
// build前
var domainAll = CreatAssetWindow.GetCreatDomainAll();
List<string> domainNames = new List<string>();
for (int i = 0; i < domainAll.Count; i++)
{
if (domainAll[i].DomainName != "Main")
domainNames.Add(domainAll[i].DomainName);
}
string configPath = $"Assets/Main/Resources/MainDomainAll.asset";
MainDomainAll mainDomainAll =
AssetDatabase.LoadAssetAtPath<MainDomainAll>(configPath);
mainDomainAll.domainAll = domainNames.ToArray();
AssetDatabase.SaveAssets();
}
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
// build完成后
}
}
}