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plugin-library/Assets/Main/Script/Runtime/Base/DomainBase.cs

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2025-05-23 18:26:47 +08:00
using System;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Main;
using Stary.Evo.AudioCore;
using UnityEngine;
using UnityEngine.Events;
using YooAsset;
namespace Stary.Evo
{
/// <summary>
/// 热更基类,应该继承的基类
/// </summary>
public class DomainBase : MonoBehaviour
{
public string DomainName { protected get; set; }
public Transform TransformInfo;
protected bool isExit { private get; set; }
/// <summary>
/// 触发Domain时调用该方法
/// </summary>
/// <param name="param"></param>
public virtual void OnEnter(string param)
{
TransformInfo = transform.Find("TransformInfo");
}
/// <summary>
/// Domain被关闭时会调该方法
/// </summary>
/// <param name="param"></param>
public virtual void OnExit()
{
isExit = true;
AudioCoreManager.StopMusic();
MainArchitecture.Interface.GetSystem<IVideoSystem>().StopVideo();
MainArchitecture.Interface.GetSystem<IDigitalHuman>().KillTalkState();
}
public virtual async Task OnEnterAsync(string param)
{
isExit = true;
}
public virtual async Task OnExitAsync()
{
await ForceUnloadAllAssets();
}
private async void OnDestroy()
{
// if (!isExit)
// {
// OnExit();
// await OnExitAsync();
// }
}
// 强制卸载所有资源包,该方法请在合适的时机调用。
// 注意Package在销毁的时候也会自动调用该方法。
private async UniTask ForceUnloadAllAssets()
{
var package = YooAssets.TryGetPackage(DomainName);
if (package != null)
{
var operation = package.UnloadAllAssetsAsync();
await operation;
await package.DestroyAsync();
YooAssets.RemovePackage(DomainName);
Resources.UnloadUnusedAssets();
GC.Collect();
GC.WaitForPendingFinalizers();
Debug.Log($"UnityEvo:{DomainName} 资源包已卸载...");
}
else
{
Debug.LogWarning($"UnityEvo:{DomainName} 资源包不存在,请检查是否已经卸载还是卸载异常...");
}
}
}
}