28 lines
1007 B
C#
28 lines
1007 B
C#
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public class _Const
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{
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public const int LAYER_DEFAULT = 0;
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public const int LAYER_TRANSPARENTFX = 1;
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public const int LAYER_IGNORE_RAYCAST = 2;
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public const int LAYER_WATER = 4;
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public const int LAYER_UI = 5;
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public const int LAYER_LAYER6 = 6;
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public const int LAYER_LAYER7 = 7;
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public const int LAYER_LAYER8 = 8;
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public const int LAYER_LAYER9 = 9;
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public const int LAYER_LAYER10 = 10;
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public const int LAYER_LAYER11 = 11;
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public const int LAYER_LAYER12 = 12;
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public const int LAYER_LAYER13 = 13;
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public const int LAYER_LAYER14 = 14;
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public const int LAYER_LAYER15 = 15;
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public const int LAYER_LAYER16 = 16;
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public const int LAYER_LAYER17 = 17;
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public const string TAG_UNTAGGED = "Untagged";
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public const string TAG_RESPAWN = "Respawn";
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public const string TAG_FINISH = "Finish";
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public const string TAG_EDITORONLY= "EditorOnly";
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public const string TAG_MAINCAMERA= "MainCamera";
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public const string TAG_PLAYER = "Player";
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public const string TAG_GAMECONTROLLER = "GameController";
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}
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