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plugin-library/Assets/10.StoryEditor/Sample~/ARMazProSample/Script/ResourceLoader.cs

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using Cysharp.Threading.Tasks;
using rokid.armaz.module;
using Stary.Evo.StoryEditor;
using UnityEngine;
public class ResourceLoader : IResource
{
public UniTask<T> Load<T>(ResourcePathData pathData) where T : Object
{
return AMP.ResourceLoader.LoadAssetAsync<T>(pathData.packageID, pathData.path);
}
public UniTask<ResourcePathData> Save<T>(T asset, string packageID) where T : Object
{
ResourcePathData pathData = new();
pathData.packageID = packageID;
pathData.AddPath(asset.name);
return UniTask.FromResult(pathData);
}
}