100 lines
3.6 KiB
C#
100 lines
3.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using HybridCLR.Editor;
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using HybridCLR.Editor.Commands;
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using HybridCLR.Editor.Settings;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Stary.Evo.InformationSave;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using YooAsset.Editor;
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namespace Stary.Evo.Editor
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{
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public class OneKeyBuildWindow : OdinEditorWindow
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{
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[MenuItem("Evo/(一键)打包工具")]
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static void Init()
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{
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var window = (OneKeyBuildWindow)EditorWindow.GetWindow(typeof(OneKeyBuildWindow));
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window.Show();
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}
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[ListDrawerSettings(DraggableItems = false, ShowFoldout = false, ShowPaging = false, ShowItemCount = false,
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HideRemoveButton = true)]
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public List<OneKeyBUildEntity> OneKeyBUildEntities = new List<OneKeyBUildEntity>();
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protected override void Initialize()
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{
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base.Initialize();
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var creatDomainAll = CreatAssetWindow.GetCreatDomainAll();
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foreach (var domainEntity in creatDomainAll)
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{
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OneKeyBUildEntities.Add(new OneKeyBUildEntity()
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{
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DomainName = domainEntity.DomainName
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});
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}
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}
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[Button("(一键)标记选择资源",ButtonSizes.Large)]
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public void OneClickMark()
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{
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//打dll
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CompileDllCommand.CompileDllActiveBuildTarget();
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//拷贝dll
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MarkAdressable.AddHotfixAddressableDllAll(OneKeyBUildEntities);
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//标记全部资源
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MarkAdressable.AddMarkAll(OneKeyBUildEntities);
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EditorUtility.DisplayDialog("提示", $"标记所有资源完成!", "确定");
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}
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[Button("(一键)打包选择资源",ButtonSizes.Large)]
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public void OneClickBuild()
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{
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//打包
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EditorTools.ClearUnityConsole();
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foreach (var oneKeyBUildEntity in OneKeyBUildEntities)
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{
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if (oneKeyBUildEntity.isRaw)
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{
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BuildAssetDataSetting buildAssetDataSetting =
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AssetDatabase.LoadAssetAtPath<BuildAssetDataSetting>(
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$"Assets/Domain/{oneKeyBUildEntity.DomainName}/Conf/BuildAssetDataSetting.asset");
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if (buildAssetDataSetting != null)
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{
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buildAssetDataSetting.environmentType = EnvironmentType.Release;
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buildAssetDataSetting.SetEnvironmentType();
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buildAssetDataSetting.viewer = new BuiltinBuildPipelineViewer(buildAssetDataSetting);
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buildAssetDataSetting.viewer.clearBuildCacheToggle = true;
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buildAssetDataSetting.viewer.SetBuildCacheToggle();
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EditorApplication.delayCall += buildAssetDataSetting.viewer.ExecuteBuild;
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}
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else
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{
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Debug.LogError("BuildAssetDataSetting 不存在:" + oneKeyBUildEntity.DomainName);
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}
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}
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}
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EditorUtility.DisplayDialog("提示", $"开始打包资源!", "确定");
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}
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}
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public struct OneKeyBUildEntity
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{
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[Title("是否打包", titleAlignment: TitleAlignments.Centered)] [HideLabel, HorizontalGroup("OneKeyBUildEntity")]
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public bool isRaw;
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[Title("包名", titleAlignment: TitleAlignments.Centered)]
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[HideLabel, ReadOnly, HorizontalGroup("OneKeyBUildEntity")]
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public string DomainName;
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}
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}
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