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plugin-library/Assets/05.TableTextConversion/RunTime/Core/UITableDataCore.cs

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using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
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#if YooAssets
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using YooAsset;
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#endif
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namespace Stary.Evo.TableTextConversion
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{
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public interface IUITableDataCore : ITableDataCore
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{
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UniTask<UIEntity> GetUIAssetInfo(string uiid);
UniTask<Sprite> GetSpriteAsset(string uiid);
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}
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#if YooAssets
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public class UITableDataCore : IUITableDataCore, IDisposable
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{
public string TableName => "Config_UITableData";
public bool IsLoad { get; set; }
private Stary.Evo.TableTextConversion.UITableData uiTableDatas;
public async UniTask LoadData()
{
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var handle = YooAssets.LoadAssetAsync<UITableData>(TableName);
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await handle.Task;
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uiTableDatas = handle.GetAssetObject<UITableData>();
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if (uiTableDatas == null)
{
Debug.LogError($"加载UI表失败请排查config下是否存在【{TableName}】表");
return;
}
IsLoad = true;
}
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public async UniTask<UIEntity> GetUIAssetInfo(string uiid)
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{
if (!IsLoad)
{
await LoadData();
}
var info = uiTableDatas.infos.Find(x => x.uiid == uiid);
if (info != null && !info.filename.Contains("Sprites_"))
{
info.filename = "Sprites_" + info.filename;
}
return info;
}
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public async UniTask<Sprite> GetSpriteAsset(string uiid)
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{
if (!IsLoad)
{
await LoadData();
}
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var info = await GetUIAssetInfo(uiid);
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var handle = YooAssets.LoadAssetAsync<Sprite>(info.filename);
await handle.Task;
if (handle.Status == EOperationStatus.Succeed)
{
return handle.GetAssetObject<Sprite>();
}
else
{
Debug.LogError(
$"加载音频失败,错误的id为:{uiid},错误的音频名称为:{info.filename},错误的错误信息为:{handle.LastError}");
return null;
}
}
public void Dispose()
{
uiTableDatas = null;
}
}
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#endif
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}