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plugin-library/Assets/02.InformationSave/RunTime/AnchoredPosition.cs

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2025-03-26 09:34:52 +08:00
//=======================================================
// 作者:张铮
// 描述:
//=======================================================
using UnityEngine;
namespace Stary.Evo.InformationSave
{
public sealed class AnchoredPosition : AbstractInformation<AnchoredPosition.Information>
{
public override void Save(int index)
{
_list[index].anchoredPosition =GetComponent<RectTransform>().anchoredPosition.GetVector2Data() ;
}
public override void Switch(int index)
{
GetComponent<RectTransform>().anchoredPosition = _list[index].anchoredPosition.SetVector2Data();
}
[System.Serializable]
public sealed class Information : InformationBase
{
public Vector2Data anchoredPosition;
}
}
}