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plugin-library/Assets/02.InformationSave/RunTime/EulerAngles.cs

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2025-03-26 09:34:52 +08:00
using UnityEngine;
namespace Stary.Evo.InformationSave
{
public sealed class EulerAngles : AbstractInformation<EulerAngles.Information>
{
public override void Save(int index)
{
_list[index].eulerAngles =transform.eulerAngles.GetVector3Data();
}
public override void Switch(int index)
{
transform.eulerAngles = _list[index].eulerAngles.SetVector3Data();
}
[System.Serializable]
public sealed class Information : InformationBase
{
public Vector3Data eulerAngles;
}
}
}