2025-03-31 11:16:52 +08:00
|
|
|
|
using System.Collections.Generic;
|
2025-04-14 10:07:18 +08:00
|
|
|
|
using Cysharp.Threading.Tasks;
|
2025-03-31 11:16:52 +08:00
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Stary.Evo
|
|
|
|
|
|
{
|
|
|
|
|
|
public interface IFsmSystem
|
|
|
|
|
|
{
|
|
|
|
|
|
FSMIState CurState { get; set; }
|
|
|
|
|
|
void AddState(FSMIState state);
|
|
|
|
|
|
void RemoveState(FSMIState state);
|
2025-04-15 10:23:17 +08:00
|
|
|
|
UniTask SetCurState(string name);
|
2025-04-24 11:15:04 +08:00
|
|
|
|
|
|
|
|
|
|
UniTask SetCurState(string name, object param);
|
2025-04-14 10:07:18 +08:00
|
|
|
|
UniTask SetCurState<T>(string name, T param);
|
|
|
|
|
|
UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2);
|
2025-03-31 11:16:52 +08:00
|
|
|
|
FSMIState GetStateWithName(string name);
|
|
|
|
|
|
HashMap<string, FSMIState> States { get; set; }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-07-28 15:16:10 +08:00
|
|
|
|
public class FsmSystem : MonoBehaviour, IFsmSystem
|
2025-03-31 11:16:52 +08:00
|
|
|
|
{
|
|
|
|
|
|
public FSMIState CurState { get; set; }
|
|
|
|
|
|
public HashMap<string, FSMIState> States { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
public FsmSystem()
|
|
|
|
|
|
{
|
|
|
|
|
|
States = new HashMap<string, FSMIState>();
|
2025-04-14 10:07:18 +08:00
|
|
|
|
AddState(new DefaultState(this));
|
2025-03-31 11:16:52 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void AddState(FSMIState state)
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.Log(state.Name);
|
|
|
|
|
|
if (!States.ContainsKey(state.Name))
|
|
|
|
|
|
{
|
|
|
|
|
|
States.Add(state.Name, state);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogErrorFormat("States状态机容器里已存在名字为--【{0}】--的状态", state.Name.ToString());
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public void RemoveState(FSMIState state)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (States.ContainsKey(state.Name))
|
|
|
|
|
|
{
|
|
|
|
|
|
States.Remove(state.Name);
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
Debug.LogErrorFormat("States状态机容器里不存在名字为--【{0}】--的状态", state.Name.ToString());
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-04-14 10:07:18 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 普通状态切换,适用于无参
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="name"></param>
|
2025-04-15 10:23:17 +08:00
|
|
|
|
public async UniTask SetCurState(string name)
|
2025-03-31 11:16:52 +08:00
|
|
|
|
{
|
|
|
|
|
|
if (CurState != null)
|
2025-04-15 10:23:17 +08:00
|
|
|
|
await CurState.OnExitAsync();
|
2025-03-31 11:16:52 +08:00
|
|
|
|
FSMIState state = GetStateWithName(name);
|
|
|
|
|
|
CurState = state;
|
2025-04-15 10:23:17 +08:00
|
|
|
|
CurState.OnEnterAsync();
|
2025-03-31 11:16:52 +08:00
|
|
|
|
}
|
2025-04-24 10:37:03 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 异步状态切换,适用于有参
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="name"></param>
|
|
|
|
|
|
/// <param name="param"></param>
|
|
|
|
|
|
/// <typeparam name="T"></typeparam>
|
2025-04-24 10:53:48 +08:00
|
|
|
|
public async UniTask SetCurState(string name, object param)
|
2025-04-24 10:37:03 +08:00
|
|
|
|
{
|
|
|
|
|
|
if (CurState != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
await CurState.OnExitAsync();
|
|
|
|
|
|
}
|
2025-03-31 11:16:52 +08:00
|
|
|
|
|
2025-04-24 10:37:03 +08:00
|
|
|
|
FSMIState state = GetStateWithName(name);
|
|
|
|
|
|
CurState = state;
|
|
|
|
|
|
await CurState.OnEnterAsync(param);
|
|
|
|
|
|
}
|
2025-04-14 10:07:18 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 异步状态切换,适用于有参
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="name"></param>
|
|
|
|
|
|
/// <param name="param"></param>
|
|
|
|
|
|
/// <typeparam name="T"></typeparam>
|
|
|
|
|
|
public async UniTask SetCurState<T>(string name, T param)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (CurState != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
await CurState.OnExitAsync();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
FSMIState state = GetStateWithName(name);
|
|
|
|
|
|
CurState = state;
|
2025-04-24 10:37:03 +08:00
|
|
|
|
await CurState.OnEnterAsync<T>(param);
|
2025-04-14 10:07:18 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 异步状态切换,适用于有参
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="name"></param>
|
|
|
|
|
|
/// <param name="param1"></param>
|
|
|
|
|
|
/// <param name="param2"></param>
|
|
|
|
|
|
/// <typeparam name="T1"></typeparam>
|
|
|
|
|
|
/// <typeparam name="T2"></typeparam>
|
|
|
|
|
|
public async UniTask SetCurState<T1, T2>(string name, T1 param1, T2 param2)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (CurState != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
await CurState.OnExitAsync();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
FSMIState state = GetStateWithName(name);
|
|
|
|
|
|
CurState = state;
|
|
|
|
|
|
await CurState.OnEnterAsync(param1, param2);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-03-31 11:16:52 +08:00
|
|
|
|
public FSMIState GetStateWithName(string name)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (States.ContainsKey(name))
|
|
|
|
|
|
{
|
|
|
|
|
|
return States[name];
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|