Files
plugin-library/Assets/00.BuildOriginality/Editor/Login/LoginAssetWindow.cs

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3.9 KiB
C#
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2026-01-05 18:26:50 +08:00
using System;
using System.Threading.Tasks;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Stary.Evo.BuildOriginality;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
namespace Stary.Evo
{
[InitializeOnLoad]
public class LoginAssetWindow : OdinEditorWindow
{
[MenuItem("Evo/登录", false, 0)]
static void Init()
{
var window = (LoginAssetWindow)EditorWindow.GetWindow(typeof(LoginAssetWindow));
window.Show();
}
[ShowIf("IsLogin")] [BoxGroup("Login", showLabel: false)] [OnValueChanged("SetWebRequestInfo")]
public string ip, userName, password;
private HotfixMainResDomain hotfixMainResDomain;
private BuildAssetType buildAssetType;
private string message;
protected override async void Initialize()
{
base.Initialize();
//初始化读取资源配置表
hotfixMainResDomain = Resources.Load<HotfixMainResDomain>("HotfixMainResDomain");
if (hotfixMainResDomain == null)
{
Debug.LogError($"UnityEvo:读取资源配置表失败【HotfixMainResDomain】...表在Resources下不存在请创建");
}
else
{
ip = hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig;
EditorPrefs.SetString("ip", ip);
userName = hotfixMainResDomain.hotfixMainResDomainEntity.username;
password = hotfixMainResDomain.hotfixMainResDomainEntity.password;
}
bool isValidateToken = await WebRequestSystem.GetValidateToken(ip + "/Authentication/validateToken");
if (isValidateToken)
{
buildAssetType = BuildAssetType.Build;
message = "已登录";
return;
}
buildAssetType = BuildAssetType.Login;
message = "未登录";
}
[ShowIf("IsLogin")]
[BoxGroup("Login", showLabel: false)]
[Button("登录", ButtonSizes.Large)]
[InfoBox("@ message", InfoMessageType.Info)]
public async void LoginButton()
{
string url = ip + "/Authentication/login";
EditorUtility.DisplayProgressBar("提示", $"登陆中~", 0f);
bool islogin = await WebRequestSystem.Login(url, userName, password);
float progress = 0f;
while (progress >= 1f)
{
progress += 0.1f;
EditorUtility.DisplayProgressBar("提示", $"登陆中~", progress);
await Task.Delay(TimeSpan.FromSeconds(0.2f));
}
if (islogin)
{
buildAssetType = BuildAssetType.Build;
message = "已登录";
}
else
{
buildAssetType = BuildAssetType.Login;
message = "未登录";
}
EditorUtility.ClearProgressBar();
}
[HideIf("IsLogin")]
[Button("退出登录", ButtonSizes.Large)]
[InfoBox("@ message", InfoMessageType.Info)]
public void ExitLoginButton()
{
buildAssetType = BuildAssetType.Login;
message = "未登录";
EditorPrefs.DeleteKey("Authorization");
}
private void SetWebRequestInfo()
{
if (hotfixMainResDomain != null)
{
hotfixMainResDomain.hotfixMainResDomainEntity.ipconfig = ip;
hotfixMainResDomain.hotfixMainResDomainEntity.username = userName;
hotfixMainResDomain.hotfixMainResDomainEntity.password = password;
EditorPrefs.SetString("ip", ip);
EditorUtility.SetDirty(hotfixMainResDomain);
AssetDatabase.SaveAssets();
}
}
private bool IsLogin()
{
return buildAssetType == BuildAssetType.Login;
}
}
}