Files
plugin-library/Assets/00.StaryEvo/Editor/BuildAsset/IBuildPipelineViewer.cs

142 lines
5.1 KiB
C#
Raw Normal View History

2025-03-31 11:16:52 +08:00
using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using Stary.Evo.Editor;
using UnityEditor;
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
namespace Stary.Evo.Editor
{
[Serializable]
public class AbstractBuildPipelineViewer
{
protected BuildAssetDataSetting dataSetting;
protected bool isSimulate;
protected bool isRaw;
[Title("清理构建缓存", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildCache")]
[InfoBox("当不勾选此项的时候,引擎会开启增量打包模式,会极大提高构建速度!")]
[OnValueChanged("SetBuildCacheToggle")]
[HideIf("isSimulate", true)]
public bool clearBuildCacheToggle;
[Title("依赖数据库", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("BuildCache")]
[InfoBox("当开启此项的时候,会极大提高构建速度!")]
[OnValueChanged("SetUseAssetDependencyDB")]
[HideIf("isSimulate", true)]
public bool useAssetDependencyDBToggle;
[Title("资源包的压缩方式", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("FileStyle"), HideLabel]
[OnValueChanged("SetCompression")]
[HideIf("@isSimulate==true || isRaw==true")]
public ECompressOption compression;
[Title("资源包文件名称样式", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("FileStyle"), HideLabel]
[OnValueChanged("SetFileNameStyle")]
[HideIf("isSimulate", true)]
public EFileNameStyle fileNameStyle;
[Title("首包资源文件的拷贝方式", titleAlignment: TitleAlignments.Centered)]
[HorizontalGroup("FileStyle"), HideLabel]
[OnValueChanged("SetCopyBuildinFileOption")]
[HideIf("isSimulate", true)]
public EBuildinFileCopyOption copyBuildinFileOption;
[Title("首包资源文件的拷贝参数", titleAlignment: TitleAlignments.Centered)]
[HideLabel]
[OnValueChanged("SetCopyBuildinFileParams")]
[ShowIf(
"@copyBuildinFileOption==EBuildinFileCopyOption.ClearAndCopyByTags||copyBuildinFileOption==EBuildinFileCopyOption.OnlyCopyByTags ")]
public string copyBuildinFileParams;
public AbstractBuildPipelineViewer(BuildAssetDataSetting dataSetting)
{
this.dataSetting = dataSetting;
useAssetDependencyDBToggle = true;
clearBuildCacheToggle = false;
compression = ECompressOption.LZ4;
fileNameStyle = EFileNameStyle.BundleName;
copyBuildinFileOption = EBuildinFileCopyOption.ClearAndCopyAll;
}
#region AssetBuild
private void SetCompression()
{
AssetBundleBuilderSetting.SetPackageCompressOption(dataSetting.packageName, dataSetting.selectedBuildPipelines,
compression);
}
private void SetFileNameStyle()
{
AssetBundleBuilderSetting.SetPackageFileNameStyle(dataSetting.packageName, dataSetting.selectedBuildPipelines,
fileNameStyle);
}
private void SetCopyBuildinFileOption()
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(dataSetting.packageName,
dataSetting.selectedBuildPipelines, copyBuildinFileOption);
//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
}
private void SetCopyBuildinFileParams()
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(dataSetting.packageName,
dataSetting.selectedBuildPipelines, copyBuildinFileParams);
//PlayerPrefs.SetInt("CopyBuildinFileOption", (int)copyBuildinFileOption);
}
public void SetBuildCacheToggle()
{
AssetBundleBuilderSetting.SetPackageClearBuildCache(dataSetting.packageName, dataSetting.selectedBuildPipelines,
clearBuildCacheToggle);
}
private void SetUseAssetDependencyDB()
{
AssetBundleBuilderSetting.SetPackageUseAssetDependencyDB(dataSetting.packageName, dataSetting.selectedBuildPipelines,
useAssetDependencyDBToggle);
}
#endregion
public virtual void ExecuteBuild()
{
// GetPackageVersion();
}
/// <summary>
/// 创建加密类实例
/// </summary>
protected IEncryptionServices CreateEncryptionInstance()
{
var encyptionClassName =
AssetBundleBuilderSetting.GetPackageEncyptionClassName(dataSetting.packageName,
dataSetting.selectedBuildPipelines);
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
if (classType != null)
return (IEncryptionServices)Activator.CreateInstance(classType);
else
return null;
}
}
}