diff --git a/Assets/04.AudioCore/README.md b/Assets/04.AudioCore/README.md
index 39fa340..d1c87d4 100644
--- a/Assets/04.AudioCore/README.md
+++ b/Assets/04.AudioCore/README.md
@@ -1 +1 @@
-# 代码检查工具
+# 音频播放工具
diff --git a/Assets/04.AudioCore/RunTime/Abstract.meta b/Assets/04.AudioCore/RunTime/Abstract.meta
new file mode 100644
index 0000000..cb32b9f
--- /dev/null
+++ b/Assets/04.AudioCore/RunTime/Abstract.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b4cff2e957a4add41a649e570dbabd9d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/04.AudioCore/RunTime/IAudio.cs b/Assets/04.AudioCore/RunTime/Abstract/IAudio.cs
similarity index 79%
rename from Assets/04.AudioCore/RunTime/IAudio.cs
rename to Assets/04.AudioCore/RunTime/Abstract/IAudio.cs
index bcf044f..9e1c84d 100644
--- a/Assets/04.AudioCore/RunTime/IAudio.cs
+++ b/Assets/04.AudioCore/RunTime/Abstract/IAudio.cs
@@ -1,56 +1,56 @@
-using System.Collections;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-namespace AudioCore
+namespace Stary.Evo.AudioCore
{
///
- /// Audio
+ /// Audio数据
///
public struct AudioData
{
///
- /// ӳٲʱ
+ /// 延迟播放时间
///
public float delayTime;
///
- /// Ƶ
+ /// 音频
///
public AudioClip clip;
///
- ///
+ /// 音量
///
public float volume;
///
- /// صΪ
+ /// 回调行为
///
public System.Action onComplete;
///
- /// ӳٻصִеʱ
+ /// 延迟回调执行的时间
///
public float delayOnCompleteTime;
///
- /// Ȼʱ
+ /// 自然过渡时间
///
public float fadeDuration;
///
- /// ǷһζԻ
+ /// 是否不打断上一段对话
///
public bool isNotOverVoice;
///
- /// Ƿ3D
+ /// 是否是3D声音
///
public bool is3D;
///
- /// 3D
+ /// 3D声音载体
///
public GameObject soundObject;
}
@@ -69,7 +69,7 @@ namespace AudioCore
public abstract void Stop(AudioData audioData);
///
- /// Ƶݳʼ
+ /// 音频数据初始化
///
///
///
diff --git a/Assets/04.AudioCore/RunTime/IAudio.cs.meta b/Assets/04.AudioCore/RunTime/Abstract/IAudio.cs.meta
similarity index 100%
rename from Assets/04.AudioCore/RunTime/IAudio.cs.meta
rename to Assets/04.AudioCore/RunTime/Abstract/IAudio.cs.meta
diff --git a/Assets/04.AudioCore/RunTime/AudioCore.RunTime.asmdef b/Assets/04.AudioCore/RunTime/AudioCore.RunTime.asmdef
new file mode 100644
index 0000000..34ce85f
--- /dev/null
+++ b/Assets/04.AudioCore/RunTime/AudioCore.RunTime.asmdef
@@ -0,0 +1,3 @@
+{
+ "name": "AudioCore.RunTime"
+}
diff --git a/Assets/04.AudioCore/RunTime/AudioCore.RunTime.asmdef.meta b/Assets/04.AudioCore/RunTime/AudioCore.RunTime.asmdef.meta
new file mode 100644
index 0000000..40f878b
--- /dev/null
+++ b/Assets/04.AudioCore/RunTime/AudioCore.RunTime.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 44e8639d57fc2a94b94ecef44bf1e36a
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/04.AudioCore/RunTime/Base.meta b/Assets/04.AudioCore/RunTime/Base.meta
new file mode 100644
index 0000000..ab16fbf
--- /dev/null
+++ b/Assets/04.AudioCore/RunTime/Base.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f18d57a48c234514eaf0997407d2c9dd
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/04.AudioCore/RunTime/AudioSourcePool.cs b/Assets/04.AudioCore/RunTime/Base/AudioSourcePool.cs
similarity index 72%
rename from Assets/04.AudioCore/RunTime/AudioSourcePool.cs
rename to Assets/04.AudioCore/RunTime/Base/AudioSourcePool.cs
index c682f27..5d39117 100644
--- a/Assets/04.AudioCore/RunTime/AudioSourcePool.cs
+++ b/Assets/04.AudioCore/RunTime/Base/AudioSourcePool.cs
@@ -1,8 +1,8 @@
-using UnityEngine;
+using UnityEngine;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
-namespace AudioCore
+namespace Stary.Evo.AudioCore
{
public class AudioSourcePool
{
@@ -10,32 +10,32 @@ namespace AudioCore
private GameObject poolObject;
///
- /// سʼ
+ /// 对象池初始化
///
private void PoolAwake()
{
- // ǷѾһΪ"AudioSourcePool"Ķ
+ // 检查是否已经存在一个名为"AudioSourcePool"的对象
SceneManager.sceneUnloaded += OnSceneUnloaded;
poolObject = GameObject.Find("AudioSourcePool");
if (poolObject == null)
{
- // ڣһ¶
+ // 如果不存在,创建一个新对象
poolObject = new GameObject("AudioSourcePool");
}
CoroutineHelper.SetRunner();
- // ʼ Voice أ 1 ɶ̬չ
+ // 初始化 Voice 池(最多 1 个,可动态扩展)
poolDict["Voice"] = new Queue();
CreateAudioSource("Voice");
- // ʼ Music أ 2
+ // 初始化 Music 池(最多 2 个)
poolDict["Music"] = new Queue();
for (int i = 0; i < 2; i++)
{
CreateAudioSource("Music");
}
- // ʼ SFX أʼ 4 ɶ̬չ
+ // 初始化 SFX 池(初始 4 个,可动态扩展)
poolDict["SFX"] = new Queue();
for (int i = 0; i < 4; i++)
{
@@ -44,14 +44,14 @@ namespace AudioCore
}
///
- ///
+ /// 创建对象
///
- ///
+ /// 定义对象类型
private void CreateAudioSource(string type)
{
GameObject newObject = new GameObject($"AudioSource_{type}");
- newObject.transform.SetParent(poolObject.transform); // ¶ΪǰӶ
- newObject.AddComponent().playOnAwake = false; // AudioSource Զ
+ newObject.transform.SetParent(poolObject.transform); // 将新对象作为当前对象的子对象
+ newObject.AddComponent().playOnAwake = false; // 添加 AudioSource 组件并禁用自动播放
if (type == "Music")
{
newObject.GetComponent().loop = true;
@@ -60,7 +60,7 @@ namespace AudioCore
}
///
- /// ȡ
+ /// 获取对象
///
///
///
@@ -73,20 +73,20 @@ namespace AudioCore
if (!poolDict.ContainsKey(type))
{
- Debug.LogError($"в: {type}");
+ Debug.LogError($"对象池中不存在类型: {type}");
return null;
}
if (poolDict[type].Count == 0)
{
- // Ϊգ̬µ GameObject SFX Voice
+ // 如果池为空,动态创建新的 GameObject(仅限 SFX 与 Voice)
if (type == "SFX" && type == "Voice")
{
CreateAudioSource(type);
}
else
{
- Debug.LogWarning($" {type} ꣬µ AudioSource");
+ Debug.LogWarning($"对象池 {type} 已用完,无法分配新的 AudioSource");
return null;
}
@@ -99,7 +99,7 @@ namespace AudioCore
}
///
- /// ն
+ /// 回收对象
///
///
///
@@ -107,19 +107,19 @@ namespace AudioCore
{
if (!poolDict.ContainsKey(type))
{
- Debug.LogError($"в: {type}");
+ Debug.LogError($"对象池中不存在类型: {type}");
return;
}
AudioSource audioSource = audioObject.GetComponent();
- audioSource.Stop(); // ֹͣ
- audioSource.clip = null; // Ƶ
- audioSource.volume = 1f; // Сָ
- poolDict[type].Enqueue(audioObject); // յ
+ audioSource.Stop(); // 停止播放
+ audioSource.clip = null; // 清空音频剪辑
+ audioSource.volume = 1f; // 音量大小恢复
+ poolDict[type].Enqueue(audioObject); // 回收到对象池
}
///
- /// ʱն
+ /// 场景销毁时清空对象池
///
///
void OnSceneUnloaded(Scene scene)
diff --git a/Assets/04.AudioCore/RunTime/AudioSourcePool.cs.meta b/Assets/04.AudioCore/RunTime/Base/AudioSourcePool.cs.meta
similarity index 100%
rename from Assets/04.AudioCore/RunTime/AudioSourcePool.cs.meta
rename to Assets/04.AudioCore/RunTime/Base/AudioSourcePool.cs.meta
diff --git a/Assets/04.AudioCore/RunTime/CoroutineHelper.cs b/Assets/04.AudioCore/RunTime/Base/CoroutineHelper.cs
similarity index 92%
rename from Assets/04.AudioCore/RunTime/CoroutineHelper.cs
rename to Assets/04.AudioCore/RunTime/Base/CoroutineHelper.cs
index 263ab9a..c9436d5 100644
--- a/Assets/04.AudioCore/RunTime/CoroutineHelper.cs
+++ b/Assets/04.AudioCore/RunTime/Base/CoroutineHelper.cs
@@ -1,8 +1,8 @@
-using System.Collections;
+using System.Collections;
using UnityEngine;
using UnityEngine.Internal;
-namespace AudioCore
+namespace Stary.Evo.AudioCore
{
public static class CoroutineHelper
{
diff --git a/Assets/04.AudioCore/RunTime/CoroutineHelper.cs.meta b/Assets/04.AudioCore/RunTime/Base/CoroutineHelper.cs.meta
similarity index 100%
rename from Assets/04.AudioCore/RunTime/CoroutineHelper.cs.meta
rename to Assets/04.AudioCore/RunTime/Base/CoroutineHelper.cs.meta
diff --git a/Assets/04.AudioCore/RunTime/MusicPlayer.cs b/Assets/04.AudioCore/RunTime/Base/MusicPlayer.cs
similarity index 84%
rename from Assets/04.AudioCore/RunTime/MusicPlayer.cs
rename to Assets/04.AudioCore/RunTime/Base/MusicPlayer.cs
index 4848a0c..e4de707 100644
--- a/Assets/04.AudioCore/RunTime/MusicPlayer.cs
+++ b/Assets/04.AudioCore/RunTime/Base/MusicPlayer.cs
@@ -1,7 +1,7 @@
-using System.Collections;
+using System.Collections;
using UnityEngine;
-namespace AudioCore
+namespace Stary.Evo.AudioCore
{
public class MusicPlayer : AbstractAudio
{
@@ -16,9 +16,9 @@ namespace AudioCore
}
///
- /// ű
+ /// 播放背景音乐
///
- /// {[clip:Ƶ], [volume:], [fadeDuration:Ȼʱ]}
+ /// {[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}
public override void Play(AudioData audioData)
{
audioData = AudioDataInitialize(audioData);
@@ -44,16 +44,16 @@ namespace AudioCore
}
else
{
- Debug.LogWarning("ͬʱл");
+ Debug.LogWarning("已同时存在两个背景乐在切换");
}
}
}
///
- /// رձ
+ /// 关闭背景音乐
///
- /// {[fadeDuration:Ȼʱ]}
+ /// {[fadeDuration:自然过渡时间]}
public override void Stop(AudioData audioData)
{
audioData = AudioDataInitialize(audioData);
@@ -61,11 +61,11 @@ namespace AudioCore
}
///
- /// лƵ
+ /// 切换音频
///
- /// ŵƵ
- /// 仯ʱ
- /// ֹͣƵ
+ /// 播放的音频
+ /// 变化时间
+ /// 停止的音频
///
private IEnumerator FadeMusic(AudioSource source1, float fadeDuration, AudioSource source2 = null)
{
@@ -79,7 +79,7 @@ namespace AudioCore
}
///
- /// رƵЭ
+ /// 关闭音频的协程
///
///
///
@@ -108,7 +108,7 @@ namespace AudioCore
}
///
- /// ƵЭ
+ /// 开启音频的协程
///
///
///
diff --git a/Assets/04.AudioCore/RunTime/MusicPlayer.cs.meta b/Assets/04.AudioCore/RunTime/Base/MusicPlayer.cs.meta
similarity index 100%
rename from Assets/04.AudioCore/RunTime/MusicPlayer.cs.meta
rename to Assets/04.AudioCore/RunTime/Base/MusicPlayer.cs.meta
diff --git a/Assets/04.AudioCore/RunTime/SFXPlayer.cs b/Assets/04.AudioCore/RunTime/Base/SFXPlayer.cs
similarity index 77%
rename from Assets/04.AudioCore/RunTime/SFXPlayer.cs
rename to Assets/04.AudioCore/RunTime/Base/SFXPlayer.cs
index fb5484d..201d5e5 100644
--- a/Assets/04.AudioCore/RunTime/SFXPlayer.cs
+++ b/Assets/04.AudioCore/RunTime/Base/SFXPlayer.cs
@@ -1,13 +1,13 @@
-using System.Collections;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-namespace AudioCore
+namespace Stary.Evo.AudioCore
{
public class SFXPlayer : AbstractAudio
{
private AudioSourcePool audioSourcePool;
- private List activeSources = new List(); // ڲŵ AudioSource б
+ private List activeSources = new List(); // 正在播放的 AudioSource 列表
public SFXPlayer(AudioSourcePool audioSourcePool)
{
@@ -15,10 +15,10 @@ namespace AudioCore
}
///
- /// Ч
+ /// 播放音效
///
- /// {[clip:Ƶ], [volume:],
- /// [onComplete:صΪ], [delayOnCompleteTime:ӳٻصִеʱ]}
+ /// {[clip:音频], [volume:音量],
+ /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}
public override void Play(AudioData audioData)
{
AudioSource source = audioSourcePool.GetAudioSource("SFX");
@@ -28,17 +28,17 @@ namespace AudioCore
source.volume = audioData.volume;
source.Play();
- // AudioSource б
+ // 将 AudioSource 加入活动列表
activeSources.Add(source);
- // ʹЭ̴ӳٺͻص
+ // 使用协程处理延迟和回调
CoroutineHelper.StartCoroutine(PlaySFXCoroutine(source, audioData.delayOnCompleteTime, audioData.onComplete));
}
///
- /// ֹͣЧ
+ /// 停止所有音效
///
- /// {[ʹñ]}
+ /// {[无可使用变量]}
public override void Stop(AudioData audioData)
{
foreach (var source in activeSources)
@@ -53,7 +53,7 @@ namespace AudioCore
}
///
- /// ЧЭ
+ /// 播放音效的协程
///
///
///
diff --git a/Assets/04.AudioCore/RunTime/SFXPlayer.cs.meta b/Assets/04.AudioCore/RunTime/Base/SFXPlayer.cs.meta
similarity index 100%
rename from Assets/04.AudioCore/RunTime/SFXPlayer.cs.meta
rename to Assets/04.AudioCore/RunTime/Base/SFXPlayer.cs.meta
diff --git a/Assets/04.AudioCore/RunTime/VoicePlayer.cs b/Assets/04.AudioCore/RunTime/Base/VoicePlayer.cs
similarity index 81%
rename from Assets/04.AudioCore/RunTime/VoicePlayer.cs
rename to Assets/04.AudioCore/RunTime/Base/VoicePlayer.cs
index 8575d8b..2c161f9 100644
--- a/Assets/04.AudioCore/RunTime/VoicePlayer.cs
+++ b/Assets/04.AudioCore/RunTime/Base/VoicePlayer.cs
@@ -1,7 +1,7 @@
-using System.Collections;
+using System.Collections;
using UnityEngine;
-namespace AudioCore
+namespace Stary.Evo.AudioCore
{
public class VoicePlayer : AbstractAudio
{
@@ -15,13 +15,13 @@ namespace AudioCore
}
///
- ///
+ /// 播放语音
///
- /// {[clip:Ƶ], [volume:],
- /// [onComplete:صΪ], [delayOnCompleteTime:ӳٻصִеʱ]}
+ /// {[clip:音频], [volume:音量],
+ /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}
public override void Play(AudioData audioData)
{
- // ֹͣǰڲŵЭ
+ // 停止当前正在播放的语音与旧协程
Stop(new AudioData { });
audioData = AudioDataInitialize(audioData);
@@ -38,14 +38,14 @@ namespace AudioCore
currentSource.volume = audioData.volume;
currentSource.Play();
- // ʹЭ̴ӳٺͻص
+ // 使用协程处理延迟和回调
myCoroutine = CoroutineHelper.StartCoroutine(PlayVoiceCoroutine(currentSource, audioData.delayOnCompleteTime, audioData.onComplete));
}
///
- /// ֹͣ
+ /// 停止语音
///
- /// /// {[ʹñ]}
+ /// /// {[无可使用变量]}
public override void Stop(AudioData audioData)
{
if (currentSource != null && currentSource.isPlaying)
@@ -57,7 +57,7 @@ namespace AudioCore
}
///
- /// Э
+ /// 播放语音的协程
///
///
///
diff --git a/Assets/04.AudioCore/RunTime/VoicePlayer.cs.meta b/Assets/04.AudioCore/RunTime/Base/VoicePlayer.cs.meta
similarity index 100%
rename from Assets/04.AudioCore/RunTime/VoicePlayer.cs.meta
rename to Assets/04.AudioCore/RunTime/Base/VoicePlayer.cs.meta
diff --git a/Assets/04.AudioCore/RunTime/Test.cs b/Assets/04.AudioCore/RunTime/Test.cs
deleted file mode 100644
index 3123d06..0000000
--- a/Assets/04.AudioCore/RunTime/Test.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.SceneManagement;
-using AudioCore;
-
-public class Test : MonoBehaviour
-{
- public AudioClip clip1;
- public AudioClip clip2;
- public AudioClip clip21;
- public AudioClip clip22;
- public AudioClip clip31;
- public AudioClip clip32;
-
- void Start()
- {
- //AudioCore.PlayerPrefs();
- }
-
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.A))
- {
- AudioCoreManager.PlayVoice(new AudioData { clip = clip1 });
- }
- if (Input.GetKeyDown(KeyCode.S))
- {
- AudioCoreManager.PlayVoice(new AudioData { clip = clip2 });
- }
- if (Input.GetKeyDown(KeyCode.D))
- {
- AudioCoreManager.PlaySFX(new AudioData { clip = clip21 });
- }
- if (Input.GetKeyDown(KeyCode.F))
- {
- AudioCoreManager.PlaySFX(new AudioData { clip = clip22 });
- }
- if (Input.GetKeyDown(KeyCode.G))
- {
- AudioCoreManager.PlayMusic(new AudioData { clip = clip31 });
- }
- if (Input.GetKeyDown(KeyCode.H))
- {
- AudioCoreManager.PlayMusic(new AudioData { clip = clip32 });
- }
- if (Input.GetKeyDown(KeyCode.Z))
- {
- AudioCoreManager.StopVoice();
- }
- if (Input.GetKeyDown(KeyCode.X))
- {
- AudioCoreManager.StopAllSFX();
- }
- if (Input.GetKeyDown(KeyCode.C))
- {
- AudioCoreManager.StopMusic();
- }
- if (Input.GetKeyDown(KeyCode.Space))
- {
- SceneManager.LoadScene(1);
- }
- }
-}
diff --git a/Assets/04.AudioCore/RunTime/Test.cs.meta b/Assets/04.AudioCore/RunTime/Test.cs.meta
deleted file mode 100644
index 4bdb8db..0000000
--- a/Assets/04.AudioCore/RunTime/Test.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 2cca50490fb28574697c5fd3d2d37b52
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/04.AudioCore/RunTime/Use.meta b/Assets/04.AudioCore/RunTime/Use.meta
new file mode 100644
index 0000000..a268580
--- /dev/null
+++ b/Assets/04.AudioCore/RunTime/Use.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4ffae49923bf0d34e9da8ee451f962f8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/04.AudioCore/RunTime/AudioCoreManager.cs b/Assets/04.AudioCore/RunTime/Use/AudioCoreManager.cs
similarity index 66%
rename from Assets/04.AudioCore/RunTime/AudioCoreManager.cs
rename to Assets/04.AudioCore/RunTime/Use/AudioCoreManager.cs
index 816d7ee..ac919c0 100644
--- a/Assets/04.AudioCore/RunTime/AudioCoreManager.cs
+++ b/Assets/04.AudioCore/RunTime/Use/AudioCoreManager.cs
@@ -1,7 +1,7 @@
-using UnityEngine;
+using UnityEngine;
using System.Collections.Generic;
-namespace AudioCore
+namespace Stary.Evo.AudioCore
{
public static class AudioCoreManager
{
@@ -13,26 +13,26 @@ namespace AudioCore
static AudioCoreManager()
{
audioSourcePool = new AudioSourcePool();
- // ʼ
+ // 初始化播放器
Voice = new VoicePlayer(audioSourcePool);
SFX = new SFXPlayer(audioSourcePool);
Music = new MusicPlayer(audioSourcePool);
}
- #region
+ #region 语音
///
- ///
+ /// 播放语音
///
- /// {[clip:Ƶ], [volume:],
- /// [onComplete:صΪ], [delayOnCompleteTime:ӳٻصִеʱ]}
+ /// {[clip:音频], [volume:音量],
+ /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}
public static void PlayVoice(AudioData audioData)
{
Voice.Play(audioData);
}
///
- /// ֹͣǰ
+ /// 停止当前的语音
///
public static void StopVoice()
{
@@ -42,20 +42,20 @@ namespace AudioCore
#endregion
- #region Ч
+ #region 音效
///
- /// Ч
+ /// 播放音效
///
- /// {[clip:Ƶ], [volume:],
- /// [onComplete:صΪ], [delayOnCompleteTime:ӳٻصִеʱ]}
+ /// {[clip:音频], [volume:音量],
+ /// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间]}
public static void PlaySFX(AudioData audioData)
{
SFX.Play(audioData);
}
///
- /// ֹͣЧ
+ /// 停止所有音效
///
public static void StopAllSFX()
{
@@ -65,21 +65,21 @@ namespace AudioCore
#endregion
- #region
+ #region 背景音乐
///
- /// ű
+ /// 播放背景音乐
///
- /// {[clip:Ƶ], [volume:], [fadeDuration:Ȼʱ]}
+ /// {[clip:音频], [volume:音量], [fadeDuration:自然过渡时间]}
public static void PlayMusic(AudioData audioData)
{
Music.Play(audioData);
}
///
- /// ֹͣű
+ /// 停止播放背景音乐
///
- /// Ȼʱ
+ /// 自然过渡时间
public static void StopMusic(float fadeDuration = 1f)
{
AudioData audioData = new AudioData();
diff --git a/Assets/04.AudioCore/RunTime/AudioCoreManager.cs.meta b/Assets/04.AudioCore/RunTime/Use/AudioCoreManager.cs.meta
similarity index 100%
rename from Assets/04.AudioCore/RunTime/AudioCoreManager.cs.meta
rename to Assets/04.AudioCore/RunTime/Use/AudioCoreManager.cs.meta
diff --git a/Assets/04.AudioCore/package.json b/Assets/04.AudioCore/package.json
index eae7bd3..acc97d0 100644
--- a/Assets/04.AudioCore/package.json
+++ b/Assets/04.AudioCore/package.json
@@ -1,10 +1,10 @@
{
"name": "com.staryevo.audiocore",
- "version": "1.0.0",
+ "version": "1.0.1",
"displayName": "04.AudioCore",
"description": "音频播放工具",
"unity": "2021.3",
- "unityRelease": "30f1",
+ "unityRelease": "23f1",
"keywords": [
"unity",
"scirpt"