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25
Assets/12.WeixinMinigame/Runtime/DisableKeyboardInput.cs
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25
Assets/12.WeixinMinigame/Runtime/DisableKeyboardInput.cs
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#if UNITY_WEBGL || WEIXINMINIGAME || UNITY_EDITOR
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using System;
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using UnityEngine;
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using WeChatWASM;
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internal class DisableKeyboardInput : MonoBehaviour
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void OnGameLaunch()
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{
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#if !UNITY_EDITOR
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#if PLATFORM_PLAYABLEADS
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PlayableAdsInput.mobileKeyboardSupport = false;
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#elif PLATFORM_WEIXINMINIGAME
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WeixinMiniGameInput.mobileKeyboardSupport = false;
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#elif PLATFORM_WEBGL
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#if UNITY_2022_1_OR_NEWER
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WebGLInput.mobileKeyboardSupport = false;
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#endif
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#endif
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#endif
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}
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}
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#endif
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