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33
Assets/12.WeixinMinigame/Runtime/HideLoadingPage.cs
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33
Assets/12.WeixinMinigame/Runtime/HideLoadingPage.cs
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#if UNITY_WEBGL || WEIXINMINIGAME || UNITY_EDITOR
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using System;
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using UnityEngine;
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using WeChatWASM;
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internal class CheckFrame : MonoBehaviour
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{
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private int frameCnt = 0;
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public void Update()
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{
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frameCnt++;
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if (frameCnt == 2)
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{
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#if (UNITY_WEBGL || WEIXINMINIGAME) && !UNITY_EDITOR
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WXSDKManagerHandler.Instance.HideLoadingPage();
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#endif
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Destroy(this);
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}
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}
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}
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internal class HideLoadingPage : MonoBehaviour
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void OnGameLaunch()
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{
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var gameObject = new GameObject("HideLoadingPage");
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gameObject.AddComponent<CheckFrame>();
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DontDestroyOnLoad(gameObject);
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}
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}
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#endif
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