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40
Assets/12.WeixinMinigame/Runtime/Plugins/wx-perf.xml
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40
Assets/12.WeixinMinigame/Runtime/Plugins/wx-perf.xml
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>wx-perf</name>
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</assembly>
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<members>
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<member name="M:WXSDKPerf.WXPerfEngine_Implementation.Annotation(System.String)">
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<summary>
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This method is used to add an annotation to the performance data.
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The annotation string is uploaded to the server along with the current frame ID.
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</summary>
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<param name="InAnnotationString">The annotation string to be added. It should not be null or empty.</param>
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<remarks>
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If the provided annotation string is null or empty, an error message will be logged.
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</remarks>
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</member>
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<member name="M:WXSDKPerf.WXPerfEngine_Implementation.DeclareCustomStatInfo(System.String,System.String,System.Int32)">
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<summary>
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声明自定义性能指标
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</summary>
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<param name="inStatName">性能指标名称</param>
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<param name="inStatCategory">性能指标类别</param>
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<param name="inStatInterpType">性能指标展示方式,0. 不插值. 1. 线性插值;2. Step插值;</param>
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</member>
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<member name="M:WXSDKPerf.WXPerfEngine_Implementation.SetCustomStatInfo(System.String,System.Single)">
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<summary>
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设置自定义性能值,目前只支持浮点数
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</summary>
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<param name="inStatName">性能指标名称</param>
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<param name="inValue">性能指标数值</param>
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</member>
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<member name="M:WXSDKPerf.WXPerfEngine_Implementation.SetLuaState(System.IntPtr)">
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<summary>
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指定luaState
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</summary>
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<param name="L">luaState</param>
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</member>
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<!-- Badly formed XML comment ignored for member "M:WXSDKPerf.WXPerfEngine_Implementation.AddCustomStatInfoBy(System.String,System.Single)" -->
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</members>
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</doc>
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