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This commit is contained in:
2026-04-19 00:16:03 +08:00
parent 4c78ed674c
commit 0d6faa56f4
646 changed files with 140709 additions and 12 deletions

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@@ -35,10 +35,10 @@ jobs:
- 10.StoryEditor - 10.StoryEditor
- 10.XNode - 10.XNode
- 11.PointCloudTools - 11.PointCloudTools
- 12.WeixinMinigame
steps: steps:
- name: Checkout - name: Checkout
uses: http://106.52.62.106:3000/unity-registry/checkout@v4 uses: http://106.52.62.106:3000/unity-registry/checkout@v4
with: with:
fetch-depth: 1 fetch-depth: 1
single-branch: true single-branch: true
@@ -56,19 +56,19 @@ jobs:
working-directory: Assets/${{ matrix.module }} working-directory: Assets/${{ matrix.module }}
run: | run: |
echo "📦 开始处理 ${{ matrix.module }}" echo "📦 开始处理 ${{ matrix.module }}"
# 获取当前版本号 # 获取当前版本号
CURRENT_VERSION=$(node -p "require('./package.json').version") CURRENT_VERSION=$(node -p "require('./package.json').version")
PACKAGE_NAME=$(node -p "require('./package.json').name") PACKAGE_NAME=$(node -p "require('./package.json').name")
REGISTRY_URL="http://${SERVER_HOST}/npm" REGISTRY_URL="http://${SERVER_HOST}/npm"
echo "当前版本: $PACKAGE_NAME@$CURRENT_VERSION" echo "当前版本: $PACKAGE_NAME@$CURRENT_VERSION"
echo "Registry: $REGISTRY_URL" echo "Registry: $REGISTRY_URL"
# 配置 npm # 配置 npm
npm config set registry "$REGISTRY_URL" npm config set registry "$REGISTRY_URL"
npm config set "//${SERVER_HOST}/:_authToken" "${AuthToken}" npm config set "//${SERVER_HOST}/:_authToken" "${AuthToken}"
# 关键:先检查远程是否已存在该版本 # 关键:先检查远程是否已存在该版本
echo "🔍 检查远程版本..." echo "🔍 检查远程版本..."
if npm view "$PACKAGE_NAME@$CURRENT_VERSION" --registry="$REGISTRY_URL" version >/dev/null 2>&1; then if npm view "$PACKAGE_NAME@$CURRENT_VERSION" --registry="$REGISTRY_URL" version >/dev/null 2>&1; then
@@ -76,7 +76,7 @@ jobs:
echo "💡 提示:如需更新,请修改 package.json 中的 version 字段" echo "💡 提示:如需更新,请修改 package.json 中的 version 字段"
exit 0 # 正常退出,不算失败 exit 0 # 正常退出,不算失败
fi fi
# 版本不存在,执行发布 # 版本不存在,执行发布
echo "🚀 版本 $CURRENT_VERSION 不存在,开始发布..." echo "🚀 版本 $CURRENT_VERSION 不存在,开始发布..."
if npm publish; then if npm publish; then
@@ -88,4 +88,4 @@ jobs:
- name: Complete - name: Complete
if: always() if: always()
run: echo "====== ${{ matrix.module }} 发布完成 =========" run: echo "====== ${{ matrix.module }} 发布完成 ========="

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@@ -12,7 +12,7 @@
"GUID:13ba8ce62aa80c74598530029cb2d649", "GUID:13ba8ce62aa80c74598530029cb2d649",
"GUID:5efd170ecd8084500bed5692932fe14e", "GUID:5efd170ecd8084500bed5692932fe14e",
"GUID:5830d4a11fa1e8f46a8e7ea664a8de75", "GUID:5830d4a11fa1e8f46a8e7ea664a8de75",
"GUID:839b8c2cb327b8a43afe86fd33563571" "GUID:0df458501c7f0fd448853201fa335248"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],

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@@ -3,10 +3,10 @@
"rootNamespace": "", "rootNamespace": "",
"references": [ "references": [
"GUID:e34a5702dd353724aa315fb8011f08c3", "GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:5efd170ecd8084500bed5692932fe14e",
"GUID:bb21d6197862c4c3e863390dec9859a7", "GUID:bb21d6197862c4c3e863390dec9859a7",
"GUID:870f26a2ffa82429195df0861505c5d5", "GUID:870f26a2ffa82429195df0861505c5d5",
"GUID:6921e41464907054da1a045ea64ca16f" "GUID:6921e41464907054da1a045ea64ca16f",
"GUID:0df458501c7f0fd448853201fa335248"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],

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@@ -1,6 +1,6 @@
{ {
"name": "com.staryevo.tools", "name": "com.staryevo.tools",
"version": "1.4.23", "version": "1.4.24",
"displayName": "00.StaryEvo.Tools", "displayName": "00.StaryEvo.Tools",
"description": "This is an Framework package(后台服务器版本端口9527)", "description": "This is an Framework package(后台服务器版本端口9527)",
"unity": "2021.3", "unity": "2021.3",

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,19 @@
Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@@ -0,0 +1,2 @@
https://github.com/Unity-Technologies/brotli
359ceef04a4eae97cb8a161c4b768fd639eef98b

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#if TUANJIE_1_6_OR_NEWER
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEditor.Build.Profile;
namespace WeChatWASM
{
public class WeixinMiniGameSettings : MiniGameSettings
{
public WXProjectConf ProjectConf;
public SDKOptions SDKOptions;
public CompileOptions CompileOptions;
public CompressTexture CompressTexture;
public List<string> PlayerPrefsKeys = new List<string>();
public FontOptions FontOptions;
[SerializeField] public bool m_AutomaticFillInstantGame = true;
public WeixinMiniGameSettings(MiniGameSettingsEditor editor) : base(editor)
{
}
public bool PreprocessBuild(BuildProfile buildProfile, BuildOptions options)
{
bool result = true;
if (!string.IsNullOrEmpty(buildProfile.buildPath))
{
this.ProjectConf.DST = buildProfile.buildPath;
}
else
{
Debug.LogError("Build Path is empty!");
result = false;
}
this.CompileOptions.DevelopBuild = buildProfile.platformSettings.development;
this.CompileOptions.AutoProfile = buildProfile.platformSettings.connectProfiler;
this.CompileOptions.CleanBuild = ((int)options & (int)BuildOptions.CleanBuildCache) != 0;
this.CompileOptions.ScriptOnly = ((int)options & (int)BuildOptions.BuildScriptsOnly) != 0;
return result;
}
internal void FillAutoStreamingAutomatically()
{
// Instant Game
if (WXConvertCore.IsInstantGameAutoStreaming())
{
if (m_AutomaticFillInstantGame)
{
ProjectConf.CDN = WXConvertCore.GetInstantGameAutoStreamingCDN();
if (!ProjectConf.bundlePathIdentifier.Contains("CUS/CustomAB;"))
{
ProjectConf.bundlePathIdentifier = "CUS/CustomAB;" + ProjectConf.bundlePathIdentifier;
}
if (!ProjectConf.bundlePathIdentifier.Contains("AS;"))
{
ProjectConf.bundlePathIdentifier = "AS;" + ProjectConf.bundlePathIdentifier;
}
ProjectConf.dataFileSubPrefix = "CUS";
}
}
}
public static void AutoStreamingLoad()
{
if (!WXConvertCore.IsInstantGameAutoStreaming())
{
return;
}
// Generate
Type asTextureUIType = Type.GetType("Unity.AutoStreaming.ASTextureUI,Unity.InstantGame.Editor");
if (asTextureUIType == null)
{
Debug.LogError("Type 'Unity.AutoStreaming.ASTextureUI' not found. ");
return;
}
MethodInfo generateTextureAssetBundlesMethod = asTextureUIType.GetMethod("GenerateTextureAssetBundles", BindingFlags.NonPublic | BindingFlags.Static);
generateTextureAssetBundlesMethod?.Invoke(null, new object[] { false });
// reflection to get WXConvertCore.FirstBundlePath
String FirstBundlePath = "";
var type = Type.GetType("WeChatWASM.WXConvertCore,WxEditor");
if (type == null)
{
Debug.LogError("Type 'WeChatWASM.WXConvertCore,WxEditor' not found. ");
return;
}
FieldInfo fieldInfo = type.GetField("FirstBundlePath", BindingFlags.Public | BindingFlags.Static);
if (fieldInfo != null)
{
FirstBundlePath = fieldInfo.GetValue(null) as String;
}
if (!string.IsNullOrEmpty(FirstBundlePath) && File.Exists(FirstBundlePath))
{
Type igBuildPipelineType = Type.GetType("Unity.InstantGame.IGBuildPipeline,Unity.InstantGame.Editor");
if (igBuildPipelineType == null)
{
Debug.LogError("Type 'Unity.InstantGame.IGBuildPipeline' not found. ");
return;
}
MethodInfo uploadMethod = igBuildPipelineType.GetMethod("UploadWeChatDataFile", BindingFlags.Public | BindingFlags.Static);
bool returnValue = false;
if (uploadMethod != null)
{
object[] parameters = new object[] { FirstBundlePath };
object result = uploadMethod.Invoke(null, parameters);
returnValue = Convert.ToBoolean(result);
}
if (returnValue)
{
Debug.Log("转换完成并成功上传首包资源");
}
else
{
Debug.LogError("首包资源上传失败请检查网络以及Auto Streaming配置是否正确。");
}
}
else
{
Debug.LogError("转换失败");
}
}
}
}
#endif

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#if TUANJIE_1_6_OR_NEWER
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEditor.Build.Profile;
using UnityEngine;
using static WeChatWASM.WXConvertCore;
namespace WeChatWASM
{
public class WeixinMiniGameSettingsEditor : MiniGameSettingsEditor
{
private Vector2 scrollRoot;
private bool foldBaseInfo = true;
private bool foldLoadingConfig = true;
private bool foldSDKOptions = true;
private bool foldDebugOptions = true;
private bool foldInstantGame = false;
private bool foldFontOptions = false;
private Dictionary<string, string> formInputData = new Dictionary<string, string>();
private Dictionary<string, int> formIntPopupData = new Dictionary<string, int>();
private Dictionary<string, bool> formCheckboxData = new Dictionary<string, bool>();
public Texture tex;
public override void OnMiniGameSettingsIMGUI(SerializedObject serializedObject, SerializedProperty miniGameProperty)
{
OnSettingsGUI(serializedObject, miniGameProperty);
}
public void OnSettingsGUI(SerializedObject serializedObject, SerializedProperty miniGameProperty)
{
loadData(serializedObject, miniGameProperty);
scrollRoot = EditorGUILayout.BeginScrollView(scrollRoot);
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
linkStyle.normal.textColor = Color.yellow;
linkStyle.hover.textColor = Color.yellow;
linkStyle.stretchWidth = false;
linkStyle.alignment = TextAnchor.UpperLeft;
linkStyle.wordWrap = true;
foldBaseInfo = EditorGUILayout.Foldout(foldBaseInfo, "基本信息");
if (foldBaseInfo)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
formInput("appid", "游戏AppID");
formInput("cdn", "游戏资源CDN");
formInput("projectName", "小游戏项目名");
formIntPopup("orientation", "游戏方向", new[] { "Portrait", "Landscape", "LandscapeLeft", "LandscapeRight" }, new[] { 0, 1, 2, 3 });
formInput("memorySize", "UnityHeap预留内存(?)", "单位MB预分配内存值超休闲游戏256/中轻度496/重度游戏768需预估游戏最大UnityHeap值以防止内存自动扩容带来的峰值尖刺。预估方法请查看GIT文档《优化Unity WebGL的内存》");
EditorGUILayout.EndVertical();
}
foldLoadingConfig = EditorGUILayout.Foldout(foldLoadingConfig, "启动Loading配置");
if (foldLoadingConfig)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
GUILayout.BeginHorizontal();
string targetBg = "bgImageSrc";
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
tex = (Texture)EditorGUILayout.ObjectField("启动背景图/视频封面", tex, typeof(Texture2D), false);
var currentBgSrc = AssetDatabase.GetAssetPath(tex);
if (!string.IsNullOrEmpty(currentBgSrc) && currentBgSrc != formInputData[targetBg])
{
formInputData[targetBg] = currentBgSrc;
saveData(serializedObject, miniGameProperty);
}
GUILayout.EndHorizontal();
formInput("videoUrl", "加载阶段视频URL");
formIntPopup("assetLoadType", "首包资源加载方式", new[] { "CDN", "小游戏包内" }, new[] { 0, 1 });
formCheckbox("compressDataPackage", "压缩首包资源(?)", "将首包资源Brotli压缩, 降低资源大小. 注意: 首次启动耗时可能会增加200ms, 仅推荐使用小游戏分包加载时节省包体大小使用");
formInput("bundleExcludeExtensions", "不自动缓存文件类型(?)", "(使用;分割)当请求url包含资源'cdn+StreamingAssets'时会自动缓存但StreamingAssets目录下不是所有文件都需缓存此选项配置不需要自动缓存的文件拓展名。默认值json");
formInput("bundleHashLength", "Bundle名称Hash长度(?)", "自定义Bundle文件名中hash部分长度默认值32用于缓存控制。");
formInput("preloadFiles", "预下载文件列表(?)", "使用;间隔,支持模糊匹配");
EditorGUILayout.EndVertical();
}
foldSDKOptions = EditorGUILayout.Foldout(foldSDKOptions, "SDK功能选项");
if (foldSDKOptions)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
formCheckbox("useFriendRelation", "使用好友关系链");
formCheckbox("useMiniGameChat", "使用社交组件");
formCheckbox("preloadWXFont", "预加载微信字体(?)", "在game.js执行开始时预载微信系统字体运行期间可使用WX.GetWXFont获取微信字体");
formCheckbox("disableMultiTouch", "禁止多点触控");
EditorGUILayout.EndVertical();
}
foldDebugOptions = EditorGUILayout.Foldout(foldDebugOptions, "调试编译选项");
if (foldDebugOptions)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
// formCheckbox("developBuild", "Development Build");
formCheckbox("autoProfile", "Auto connect Profiler");
formCheckbox("scriptOnly", "Scripts Only Build");
#if TUANJIE_2022_3_OR_NEWER
// TODO: if overwrite by OverwritePlayerSettings
bool UseIL2CPP = PlayerSettings.GetScriptingBackend(BuildTargetGroup.WeixinMiniGame) == ScriptingImplementation.IL2CPP;
#else
bool UseIL2CPP = true;
#endif
formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项勾选时使用OptimizeSize(默认推荐)生成代码小15%左右取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
formCheckbox("profilingFuncs", "Profiling Funcs");
formCheckbox("profilingMemory", "Profiling Memory");
formCheckbox("webgl2", "WebGL2.0(beta)");
formCheckbox("iOSPerformancePlus", "iOSPerformancePlus(?)", "是否使用iOS高性能+渲染方案有助于提升渲染兼容性、降低WebContent进程内存");
formCheckbox("EmscriptenGLX", "EmscriptenGLX(?)", "是否使用EmscriptenGLX渲染方案");
formCheckbox("iOSMetal", "iOSMetal(?)", "是否使用iOSMetal渲染方案需要开启iOS高性能+模式有助于提升运行性能降低iOS功耗");
formCheckbox("deleteStreamingAssets", "Clear Streaming Assets");
formCheckbox("cleanBuild", "Clean WebGL Build");
// formCheckbox("cleanCloudDev", "Clean Cloud Dev");
formCheckbox("fbslim", "首包资源优化(?)", "导出时自动清理UnityEditor默认打包但游戏项目从未使用的资源瘦身首包资源体积。团结引擎已无需开启该能力", UnityUtil.GetEngineVersion() > 0, (res) =>
{
var fbWin = EditorWindow.GetWindow(typeof(WXFbSettingWindow), false, "首包资源优化配置面板", true);
fbWin.minSize = new Vector2(680, 350);
fbWin.Show();
});
formCheckbox("autoAdaptScreen", "自适应屏幕尺寸(?)", "移动端旋转屏幕和PC端拉伸窗口时自动调整画布尺寸");
formCheckbox("showMonitorSuggestModal", "显示优化建议弹窗");
formCheckbox("enableProfileStats", "显示性能面板");
formCheckbox("enableRenderAnalysis", "显示渲染日志(dev only)");
{
formCheckbox("brotliMT", "brotli多线程压缩(?)", "开启多线程压缩可以提高出包速度但会降低压缩率。如若不使用wasm代码分包请勿用多线程出包上线");
}
EditorGUILayout.EndVertical();
}
if (WXConvertCore.IsInstantGameAutoStreaming())
{
foldInstantGame = EditorGUILayout.Foldout(foldInstantGame, "Instant Game - AutoStreaming");
if (foldInstantGame)
{
var automaticfillinstantgame = miniGameProperty.FindPropertyRelative("m_AutomaticFillInstantGame");
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
formCheckbox("m_AutomaticFillInstantGame", "自动填写AutoStreaming", "仅在开启AutoStreaming生效");
GUILayout.EndHorizontal();
formInput("bundlePathIdentifier", "Bundle Path Identifier");
formInput("dataFileSubPrefix", "Data File Sub Prefix");
EditorGUI.BeginDisabledGroup(true);
formCheckbox("autoUploadFirstBundle", "构建后自动上传首包(?)", "仅在开启AutoStreaming生效", true);
EditorGUI.EndDisabledGroup();
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label(new GUIContent("清理AS配置(?)", "如需关闭AutoStreaming选用默认发布方案则需要清理AS配置项目。"), GUILayout.Width(140));
EditorGUI.BeginDisabledGroup(WXConvertCore.IsInstantGameAutoStreaming());
if (GUILayout.Button(new GUIContent("恢复"), GUILayout.Width(60)))
{
var ProjectConf = miniGameProperty.FindPropertyRelative("ProjectConf");
string identifier = ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue;
string[] identifiers = identifier.Split(";");
string idStr = "";
foreach (string id in identifiers)
{
if (id != "AS" && id != "CUS/CustomAB")
{
idStr += id + ";";
}
}
ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue = idStr.Trim(';');
if (ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue == "CUS")
{
ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue = "";
}
loadData(serializedObject, miniGameProperty);
}
EditorGUI.EndDisabledGroup();
GUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty);
if (GUILayout.Button(new GUIContent("了解Instant Game AutoStreaming", ""), linkStyle))
{
Application.OpenURL("https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/blob/main/Design/InstantGameGuide.md");
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
}
{
foldFontOptions = EditorGUILayout.Foldout(foldFontOptions, "字体配置");
if (foldFontOptions)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
formCheckbox("CJK_Unified_Ideographs", "基本汉字(?)", "Unicode [0x4e00, 0x9fff]");
formCheckbox("C0_Controls_and_Basic_Latin", "基本拉丁语(英文大小写、数字、英文标点)(?)", "Unicode [0x0, 0x7f]");
formCheckbox("CJK_Symbols_and_Punctuation", "中文标点符号(?)", "Unicode [0x3000, 0x303f]");
formCheckbox("General_Punctuation", "通用标点符号(?)", "Unicode [0x2000, 0x206f]");
formCheckbox("Enclosed_CJK_Letters_and_Months", "CJK字母及月份(?)", "Unicode [0x3200, 0x32ff]");
formCheckbox("Vertical_Forms", "中文竖排标点(?)", "Unicode [0xfe10, 0xfe1f]");
formCheckbox("CJK_Compatibility_Forms", "CJK兼容符号(?)", "Unicode [0xfe30, 0xfe4f]");
formCheckbox("Miscellaneous_Symbols", "杂项符号(?)", "Unicode [0x2600, 0x26ff]");
formCheckbox("CJK_Compatibility", "CJK特殊符号(?)", "Unicode [0x3300, 0x33ff]");
formCheckbox("Halfwidth_and_Fullwidth_Forms", "全角ASCII、全角中英文标点、半宽片假名、半宽平假名、半宽韩文字母(?)", "Unicode [0xff00, 0xffef]");
formCheckbox("Dingbats", "装饰符号(?)", "Unicode [0x2700, 0x27bf]");
formCheckbox("Letterlike_Symbols", "字母式符号(?)", "Unicode [0x2100, 0x214f]");
formCheckbox("Enclosed_Alphanumerics", "带圈或括号的字母数字(?)", "Unicode [0x2460, 0x24ff]");
formCheckbox("Number_Forms", "数字形式(?)", "Unicode [0x2150, 0x218f]");
formCheckbox("Currency_Symbols", "货币符号(?)", "Unicode [0x20a0, 0x20cf]");
formCheckbox("Arrows", "箭头(?)", "Unicode [0x2190, 0x21ff]");
formCheckbox("Geometric_Shapes", "几何图形(?)", "Unicode [0x25a0, 0x25ff]");
formCheckbox("Mathematical_Operators", "数学运算符号(?)", "Unicode [0x2200, 0x22ff]");
formInput("CustomUnicode", "自定义Unicode(?)", "将填入的所有字符强制加入字体预加载列表");
EditorGUILayout.EndVertical();
}
}
EditorGUILayout.EndScrollView();
saveData(serializedObject, miniGameProperty);
}
private void loadData(SerializedObject serializedObject, SerializedProperty miniGameProperty)
{
serializedObject.UpdateIfRequiredOrScript();
var ProjectConf = miniGameProperty.FindPropertyRelative("ProjectConf");
// Instant Game
if (WXConvertCore.IsInstantGameAutoStreaming())
{
var automaticfillinstantgame = miniGameProperty.FindPropertyRelative("m_AutomaticFillInstantGame");
if (automaticfillinstantgame.boolValue)
{
ProjectConf.FindPropertyRelative("CDN").stringValue = WXConvertCore.GetInstantGameAutoStreamingCDN();
if (!ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue.Contains("AS;"))
{
ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue += "AS;";
}
if (!ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue.Contains("CUS/CustomAB;"))
{
ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue += "CUS/CustomAB;";
}
ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue = "CUS";
}
}
setData("projectName", ProjectConf.FindPropertyRelative("projectName").stringValue);
setData("appid", ProjectConf.FindPropertyRelative("Appid").stringValue);
setData("cdn", ProjectConf.FindPropertyRelative("CDN").stringValue);
setData("assetLoadType", ProjectConf.FindPropertyRelative("assetLoadType").intValue);
setData("compressDataPackage", ProjectConf.FindPropertyRelative("compressDataPackage").boolValue);
setData("videoUrl", ProjectConf.FindPropertyRelative("VideoUrl").stringValue);
setData("orientation", (int)ProjectConf.FindPropertyRelative("Orientation").enumValueIndex);
//setData("dst", ProjectConf.FindPropertyRelative("relativeDST").stringValue);
setData("bundleHashLength", ProjectConf.FindPropertyRelative("bundleHashLength").intValue.ToString());
setData("bundlePathIdentifier", ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue);
setData("bundleExcludeExtensions", ProjectConf.FindPropertyRelative("bundleExcludeExtensions").stringValue);
setData("preloadFiles", ProjectConf.FindPropertyRelative("preloadFiles").stringValue);
var CompileOptions = miniGameProperty.FindPropertyRelative("CompileOptions");
// setData("developBuild", CompileOptions.FindPropertyRelative("DevelopBuild").boolValue);
setData("autoProfile", CompileOptions.FindPropertyRelative("AutoProfile").boolValue);
setData("scriptOnly", CompileOptions.FindPropertyRelative("ScriptOnly").boolValue);
setData("il2CppOptimizeSize", CompileOptions.FindPropertyRelative("Il2CppOptimizeSize").boolValue);
setData("profilingFuncs", CompileOptions.FindPropertyRelative("profilingFuncs").boolValue);
setData("profilingMemory", CompileOptions.FindPropertyRelative("ProfilingMemory").boolValue);
setData("deleteStreamingAssets", CompileOptions.FindPropertyRelative("DeleteStreamingAssets").boolValue);
setData("cleanBuild", CompileOptions.FindPropertyRelative("CleanBuild").boolValue);
setData("customNodePath", CompileOptions.FindPropertyRelative("CustomNodePath").stringValue);
setData("webgl2", CompileOptions.FindPropertyRelative("Webgl2").boolValue);
setData("iOSPerformancePlus", CompileOptions.FindPropertyRelative("enableIOSPerformancePlus").boolValue);
setData("iOSMetal", CompileOptions.FindPropertyRelative("enableiOSMetal").boolValue);
setData("EmscriptenGLX", CompileOptions.FindPropertyRelative("enableEmscriptenGLX").boolValue);
setData("fbslim", CompileOptions.FindPropertyRelative("fbslim").boolValue);
var SDKOptions = miniGameProperty.FindPropertyRelative("SDKOptions");
setData("useFriendRelation", SDKOptions.FindPropertyRelative("UseFriendRelation").boolValue);
setData("useMiniGameChat", SDKOptions.FindPropertyRelative("UseMiniGameChat").boolValue);
setData("preloadWXFont", SDKOptions.FindPropertyRelative("PreloadWXFont").boolValue);
setData("disableMultiTouch", SDKOptions.FindPropertyRelative("disableMultiTouch").boolValue);
setData("bgImageSrc", ProjectConf.FindPropertyRelative("bgImageSrc").stringValue);
tex = AssetDatabase.LoadAssetAtPath<Texture>(ProjectConf.FindPropertyRelative("bgImageSrc").stringValue);
setData("memorySize", ProjectConf.FindPropertyRelative("MemorySize").intValue.ToString());
setData("hideAfterCallMain", ProjectConf.FindPropertyRelative("HideAfterCallMain").boolValue);
setData("dataFileSubPrefix", ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue);
setData("maxStorage", ProjectConf.FindPropertyRelative("maxStorage").intValue.ToString());
setData("defaultReleaseSize", ProjectConf.FindPropertyRelative("defaultReleaseSize").intValue.ToString());
setData("texturesHashLength", ProjectConf.FindPropertyRelative("texturesHashLength").intValue.ToString());
setData("texturesPath", ProjectConf.FindPropertyRelative("texturesPath").stringValue);
setData("needCacheTextures", ProjectConf.FindPropertyRelative("needCacheTextures").boolValue);
setData("loadingBarWidth", ProjectConf.FindPropertyRelative("loadingBarWidth").intValue.ToString());
setData("needCheckUpdate", ProjectConf.FindPropertyRelative("needCheckUpdate").boolValue);
setData("disableHighPerformanceFallback", ProjectConf.FindPropertyRelative("disableHighPerformanceFallback").boolValue);
setData("autoAdaptScreen", CompileOptions.FindPropertyRelative("autoAdaptScreen").boolValue);
setData("showMonitorSuggestModal", CompileOptions.FindPropertyRelative("showMonitorSuggestModal").boolValue);
setData("enableProfileStats", CompileOptions.FindPropertyRelative("enableProfileStats").boolValue);
setData("enableRenderAnalysis", CompileOptions.FindPropertyRelative("enableRenderAnalysis").boolValue);
setData("brotliMT", CompileOptions.FindPropertyRelative("brotliMT").boolValue);
setData("autoUploadFirstBundle", true);
setData("m_AutomaticFillInstantGame", miniGameProperty.FindPropertyRelative("m_AutomaticFillInstantGame").boolValue);
// font options
var FontOptions = miniGameProperty.FindPropertyRelative("FontOptions");
setData("CJK_Unified_Ideographs", FontOptions.FindPropertyRelative("CJK_Unified_Ideographs").boolValue);
setData("C0_Controls_and_Basic_Latin", FontOptions.FindPropertyRelative("C0_Controls_and_Basic_Latin").boolValue);
setData("CJK_Symbols_and_Punctuation", FontOptions.FindPropertyRelative("CJK_Symbols_and_Punctuation").boolValue);
setData("General_Punctuation", FontOptions.FindPropertyRelative("General_Punctuation").boolValue);
setData("Enclosed_CJK_Letters_and_Months", FontOptions.FindPropertyRelative("Enclosed_CJK_Letters_and_Months").boolValue);
setData("Vertical_Forms", FontOptions.FindPropertyRelative("Vertical_Forms").boolValue);
setData("CJK_Compatibility_Forms", FontOptions.FindPropertyRelative("CJK_Compatibility_Forms").boolValue);
setData("Miscellaneous_Symbols", FontOptions.FindPropertyRelative("Miscellaneous_Symbols").boolValue);
setData("CJK_Compatibility", FontOptions.FindPropertyRelative("CJK_Compatibility").boolValue);
setData("Halfwidth_and_Fullwidth_Forms", FontOptions.FindPropertyRelative("Halfwidth_and_Fullwidth_Forms").boolValue);
setData("Dingbats", FontOptions.FindPropertyRelative("Dingbats").boolValue);
setData("Letterlike_Symbols", FontOptions.FindPropertyRelative("Letterlike_Symbols").boolValue);
setData("Enclosed_Alphanumerics", FontOptions.FindPropertyRelative("Enclosed_Alphanumerics").boolValue);
setData("Number_Forms", FontOptions.FindPropertyRelative("Number_Forms").boolValue);
setData("Currency_Symbols", FontOptions.FindPropertyRelative("Currency_Symbols").boolValue);
setData("Arrows", FontOptions.FindPropertyRelative("Arrows").boolValue);
setData("Geometric_Shapes", FontOptions.FindPropertyRelative("Geometric_Shapes").boolValue);
setData("Mathematical_Operators", FontOptions.FindPropertyRelative("Mathematical_Operators").boolValue);
setData("CustomUnicode", FontOptions.FindPropertyRelative("CustomUnicode").stringValue);
}
private void saveData(SerializedObject serializedObject, SerializedProperty miniGameProperty)
{
serializedObject.UpdateIfRequiredOrScript();
var ProjectConf = miniGameProperty.FindPropertyRelative("ProjectConf");
ProjectConf.FindPropertyRelative("projectName").stringValue = getDataInput("projectName");
ProjectConf.FindPropertyRelative("Appid").stringValue = getDataInput("appid");
ProjectConf.FindPropertyRelative("CDN").stringValue = getDataInput("cdn");
ProjectConf.FindPropertyRelative("assetLoadType").intValue = getDataPop("assetLoadType");
ProjectConf.FindPropertyRelative("compressDataPackage").boolValue = getDataCheckbox("compressDataPackage");
ProjectConf.FindPropertyRelative("VideoUrl").stringValue = getDataInput("videoUrl");
ProjectConf.FindPropertyRelative("Orientation").enumValueIndex = getDataPop("orientation");
ProjectConf.FindPropertyRelative("relativeDST").stringValue = serializedObject.FindProperty("m_BuildPath").stringValue;
ProjectConf.FindPropertyRelative("DST").stringValue = GetAbsolutePath(config.ProjectConf.relativeDST);
ProjectConf.FindPropertyRelative("bundleHashLength").intValue = int.Parse(getDataInput("bundleHashLength"));
ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue = getDataInput("bundlePathIdentifier");
ProjectConf.FindPropertyRelative("bundleExcludeExtensions").stringValue = getDataInput("bundleExcludeExtensions");
ProjectConf.FindPropertyRelative("preloadFiles").stringValue = getDataInput("preloadFiles");
var CompileOptions = miniGameProperty.FindPropertyRelative("CompileOptions");
CompileOptions.FindPropertyRelative("DevelopBuild").boolValue = serializedObject.FindProperty("m_PlatformSettings").FindPropertyRelative("m_Development").boolValue;
CompileOptions.FindPropertyRelative("AutoProfile").boolValue = getDataCheckbox("autoProfile");
CompileOptions.FindPropertyRelative("ScriptOnly").boolValue = getDataCheckbox("scriptOnly");
CompileOptions.FindPropertyRelative("Il2CppOptimizeSize").boolValue = getDataCheckbox("il2CppOptimizeSize");
CompileOptions.FindPropertyRelative("profilingFuncs").boolValue = getDataCheckbox("profilingFuncs");
CompileOptions.FindPropertyRelative("ProfilingMemory").boolValue = getDataCheckbox("profilingMemory");
CompileOptions.FindPropertyRelative("DeleteStreamingAssets").boolValue = getDataCheckbox("deleteStreamingAssets");
CompileOptions.FindPropertyRelative("CleanBuild").boolValue = getDataCheckbox("cleanBuild");
CompileOptions.FindPropertyRelative("CustomNodePath").stringValue = getDataInput("customNodePath");
CompileOptions.FindPropertyRelative("Webgl2").boolValue = getDataCheckbox("webgl2");
CompileOptions.FindPropertyRelative("enableIOSPerformancePlus").boolValue = getDataCheckbox("iOSPerformancePlus");
CompileOptions.FindPropertyRelative("enableiOSMetal").boolValue = getDataCheckbox("iOSMetal");
CompileOptions.FindPropertyRelative("enableEmscriptenGLX").boolValue = getDataCheckbox("EmscriptenGLX");
CompileOptions.FindPropertyRelative("fbslim").boolValue = getDataCheckbox("fbslim");
var SDKOptions = miniGameProperty.FindPropertyRelative("SDKOptions");
SDKOptions.FindPropertyRelative("UseFriendRelation").boolValue = getDataCheckbox("useFriendRelation");
SDKOptions.FindPropertyRelative("UseMiniGameChat").boolValue = getDataCheckbox("useMiniGameChat");
SDKOptions.FindPropertyRelative("PreloadWXFont").boolValue = getDataCheckbox("preloadWXFont");
SDKOptions.FindPropertyRelative("disableMultiTouch").boolValue = getDataCheckbox("disableMultiTouch");
ProjectConf.FindPropertyRelative("bgImageSrc").stringValue = getDataInput("bgImageSrc");
ProjectConf.FindPropertyRelative("MemorySize").intValue = int.Parse(getDataInput("memorySize"));
ProjectConf.FindPropertyRelative("HideAfterCallMain").boolValue = getDataCheckbox("hideAfterCallMain");
ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue = getDataInput("dataFileSubPrefix");
ProjectConf.FindPropertyRelative("maxStorage").intValue = int.Parse(getDataInput("maxStorage"));
ProjectConf.FindPropertyRelative("defaultReleaseSize").intValue = int.Parse(getDataInput("defaultReleaseSize"));
ProjectConf.FindPropertyRelative("texturesHashLength").intValue = int.Parse(getDataInput("texturesHashLength"));
ProjectConf.FindPropertyRelative("texturesPath").stringValue = getDataInput("texturesPath");
ProjectConf.FindPropertyRelative("needCacheTextures").boolValue = getDataCheckbox("needCacheTextures");
ProjectConf.FindPropertyRelative("loadingBarWidth").intValue = int.Parse(getDataInput("loadingBarWidth"));
ProjectConf.FindPropertyRelative("needCheckUpdate").boolValue = getDataCheckbox("needCheckUpdate");
ProjectConf.FindPropertyRelative("disableHighPerformanceFallback").boolValue = getDataCheckbox("disableHighPerformanceFallback");
CompileOptions.FindPropertyRelative("autoAdaptScreen").boolValue = getDataCheckbox("autoAdaptScreen");
CompileOptions.FindPropertyRelative("showMonitorSuggestModal").boolValue = getDataCheckbox("showMonitorSuggestModal");
CompileOptions.FindPropertyRelative("enableProfileStats").boolValue = getDataCheckbox("enableProfileStats");
CompileOptions.FindPropertyRelative("enableRenderAnalysis").boolValue = getDataCheckbox("enableRenderAnalysis");
CompileOptions.FindPropertyRelative("brotliMT").boolValue = getDataCheckbox("brotliMT");
// font options
var FontOptions = miniGameProperty.FindPropertyRelative("FontOptions");
FontOptions.FindPropertyRelative("CJK_Unified_Ideographs").boolValue = getDataCheckbox("CJK_Unified_Ideographs");
FontOptions.FindPropertyRelative("C0_Controls_and_Basic_Latin").boolValue = getDataCheckbox("C0_Controls_and_Basic_Latin");
FontOptions.FindPropertyRelative("CJK_Symbols_and_Punctuation").boolValue = getDataCheckbox("CJK_Symbols_and_Punctuation");
FontOptions.FindPropertyRelative("General_Punctuation").boolValue = getDataCheckbox("General_Punctuation");
FontOptions.FindPropertyRelative("Enclosed_CJK_Letters_and_Months").boolValue = getDataCheckbox("Enclosed_CJK_Letters_and_Months");
FontOptions.FindPropertyRelative("Vertical_Forms").boolValue = getDataCheckbox("Vertical_Forms");
FontOptions.FindPropertyRelative("CJK_Compatibility_Forms").boolValue = getDataCheckbox("CJK_Compatibility_Forms");
FontOptions.FindPropertyRelative("Miscellaneous_Symbols").boolValue = getDataCheckbox("Miscellaneous_Symbols");
FontOptions.FindPropertyRelative("CJK_Compatibility").boolValue = getDataCheckbox("CJK_Compatibility");
FontOptions.FindPropertyRelative("Halfwidth_and_Fullwidth_Forms").boolValue = getDataCheckbox("Halfwidth_and_Fullwidth_Forms");
FontOptions.FindPropertyRelative("Dingbats").boolValue = getDataCheckbox("Dingbats");
FontOptions.FindPropertyRelative("Letterlike_Symbols").boolValue = getDataCheckbox("Letterlike_Symbols");
FontOptions.FindPropertyRelative("Enclosed_Alphanumerics").boolValue = getDataCheckbox("Enclosed_Alphanumerics");
FontOptions.FindPropertyRelative("Number_Forms").boolValue = getDataCheckbox("Number_Forms");
FontOptions.FindPropertyRelative("Currency_Symbols").boolValue = getDataCheckbox("Currency_Symbols");
FontOptions.FindPropertyRelative("Arrows").boolValue = getDataCheckbox("Arrows");
FontOptions.FindPropertyRelative("Geometric_Shapes").boolValue = getDataCheckbox("Geometric_Shapes");
FontOptions.FindPropertyRelative("Mathematical_Operators").boolValue = getDataCheckbox("Mathematical_Operators");
FontOptions.FindPropertyRelative("CustomUnicode").stringValue = getDataInput("CustomUnicode");
FontOptions.FindPropertyRelative("Arrows").boolValue = getDataCheckbox("Arrows");
FontOptions.FindPropertyRelative("Geometric_Shapes").boolValue = getDataCheckbox("Geometric_Shapes");
FontOptions.FindPropertyRelative("Mathematical_Operators").boolValue = getDataCheckbox("Mathematical_Operators");
FontOptions.FindPropertyRelative("CustomUnicode").stringValue = getDataInput("CustomUnicode");
miniGameProperty.FindPropertyRelative("m_AutomaticFillInstantGame").boolValue = getDataCheckbox("m_AutomaticFillInstantGame");
serializedObject.ApplyModifiedProperties();
}
private bool getDataCheckbox(string target)
{
if (formCheckboxData.ContainsKey(target))
return formCheckboxData[target];
return false;
}
private string getDataInput(string target)
{
if (formInputData.ContainsKey(target))
return formInputData[target];
return "";
}
private int getDataPop(string target)
{
if (formIntPopupData.ContainsKey(target))
return formIntPopupData[target];
return 0;
}
private void setData(string target, string value)
{
if (formInputData.ContainsKey(target))
{
formInputData[target] = value;
}
else
{
formInputData.Add(target, value);
}
}
private void setData(string target, bool value)
{
if (formCheckboxData.ContainsKey(target))
{
formCheckboxData[target] = value;
}
else
{
formCheckboxData.Add(target, value);
}
}
private void setData(string target, int value)
{
if (formIntPopupData.ContainsKey(target))
{
formIntPopupData[target] = value;
}
else
{
formIntPopupData.Add(target, value);
}
}
private void formInput(string target, string label, string help = null)
{
if (!formInputData.ContainsKey(target))
{
formInputData[target] = "";
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
if (help == null)
{
GUILayout.Label(label, GUILayout.Width(140));
}
else
{
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
}
formInputData[target] = GUILayout.TextField(formInputData[target], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
GUILayout.EndHorizontal();
}
private void formCheckbox(string target, string label, string help = null, bool disable = false, Action<bool> setting = null)
{
if (!formCheckboxData.ContainsKey(target))
{
formCheckboxData[target] = false;
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
if (help == null)
{
GUILayout.Label(label, GUILayout.Width(140));
}
else
{
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
}
EditorGUI.BeginDisabledGroup(disable);
formCheckboxData[target] = EditorGUILayout.Toggle(disable ? false : formCheckboxData[target]);
if (setting != null)
{
EditorGUILayout.LabelField("", GUILayout.Width(10));
// <20><><EFBFBD>ð<EFBFBD>ť
if (GUILayout.Button(new GUIContent("<22><><EFBFBD><EFBFBD>"), GUILayout.Width(40), GUILayout.Height(18)))
{
setting?.Invoke(true);
}
EditorGUILayout.LabelField("", GUILayout.MinWidth(10));
}
EditorGUI.EndDisabledGroup();
if (setting == null)
EditorGUILayout.LabelField(string.Empty);
GUILayout.EndHorizontal();
}
private void formIntPopup(string target, string label, string[] options, int[] values)
{
if (!formIntPopupData.ContainsKey(target))
{
formIntPopupData[target] = 0;
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label(label, GUILayout.Width(140));
formIntPopupData[target] = EditorGUILayout.IntPopup(formIntPopupData[target], options, values, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
GUILayout.EndHorizontal();
}
public static bool IsAbsolutePath(string path)
{
// 检查是否为空或空白
if (string.IsNullOrWhiteSpace(path))
{
return false;
}
// 在 Windows 上,检查驱动器字母或网络路径
if (Application.platform == RuntimePlatform.WindowsEditor && Path.IsPathRooted(path))
{
return true;
}
// 在 Unix/Linux 和 macOS 上,检查是否以 '/' 开头
if (Application.platform == RuntimePlatform.OSXEditor && path.StartsWith("/"))
{
return true;
}
return false; // 否则为相对路径
}
public static string GetAbsolutePath(string path)
{
if (IsAbsolutePath(path))
{
return path;
}
string projectRootPath = System.IO.Path.GetFullPath(Application.dataPath + "/../");
return Path.Combine(projectRootPath, path);
}
}
}
#endif

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#if TUANJIE_1_6_OR_NEWER
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Build.Profile;
using UnityEngine;
using UnityEngine.Rendering;
namespace WeChatWASM
{
[InitializeOnLoad]
public static class WeixinSubTargetManager
{
static WeixinSubTargetManager()
{
MiniGameSubplatformManager.RegisterSubplatform(new WeixinSubplatformInterface());
}
}
public class WeixinSubplatformInterface : MiniGameSubplatformInterface
{
class CacheConfig
{
public WXProjectConf ProjectConf;
public SDKOptions SDKOptions;
public CompileOptions CompileOptions;
public CompressTexture CompressTexture;
public List<string> PlayerPrefsKeys = new List<string>();
public FontOptions FontOptions;
}
private CacheConfig cacheConfig = new CacheConfig();
public override string GetSubplatformName()
{
return "WeChat:微信小游戏";
}
public override MiniGameSettings GetSubplatformSettings()
{
return new WeixinMiniGameSettings(new WeixinMiniGameSettingsEditor());
}
public override BuildMiniGameError Build(BuildProfile buildProfile)
{
// Useless
return BuildMiniGameError.InvalidInput;
}
public override BuildMiniGameError Build(BuildProfile buildProfile, BuildOptions options)
{
WeixinMiniGameSettings settings = buildProfile.miniGameSettings as WeixinMiniGameSettings;
BuildMiniGameError buildMiniGameError = BuildMiniGameError.Unknown;
bool preprocessSuccess = WechatBuildPreprocess(buildProfile);
if (!preprocessSuccess)
{
return BuildMiniGameError.InvalidInput;
}
if (settings is not null)
{
settings.FillAutoStreamingAutomatically();
if (settings.PreprocessBuild(buildProfile, options))
{
var error = CallDoExport(buildProfile);
int enumIntValue = Convert.ToInt32(error);
switch (enumIntValue)
{
case 0: // SUCCEED
{
WeixinMiniGameSettings.AutoStreamingLoad();
buildMiniGameError = BuildMiniGameError.Succeeded;
break;
}
case 2: // BUILD_WEBGL_FAILED
{
buildMiniGameError = BuildMiniGameError.PlayerBuildFailed;
break;
}
case 1: // NODE_NOT_FOUND
default:
{
buildMiniGameError = BuildMiniGameError.Unknown;
break;
}
}
}
}
BuildPostProcess(buildProfile);
return buildMiniGameError;
}
private bool WechatBuildPreprocess(BuildProfile buildProfile)
{
// Check GFX API and Color Space
if (buildProfile != null)
{
PlayerSettings playerSettings = buildProfile.playerSettings;
// Global PlayerSettings
ColorSpace colorSpace = PlayerSettings.colorSpace;
GraphicsDeviceType[] apis = PlayerSettings.GetGraphicsAPIs(buildProfile.buildTarget);
bool isAutomatic = PlayerSettings.GetUseDefaultGraphicsAPIs(buildProfile.buildTarget);
if (playerSettings != null)
{
// BuildProfile PlayerSettings Override
colorSpace = PlayerSettings.GetColorSpace_Internal(playerSettings);
apis = PlayerSettings.GetGraphicsAPIs_Internal(playerSettings, buildProfile.buildTarget);
isAutomatic = PlayerSettings.GetUseDefaultGraphicsAPIs_Internal(playerSettings, buildProfile.buildTarget);
// set override templatePath
var absolutePath = Path.GetFullPath(Path.Combine("Packages", "com.qq.weixin.minigame", "WebGLTemplates/WXTemplate2022TJ"));
if (!Directory.Exists(absolutePath))
absolutePath = Path.GetFullPath(Path.Combine(Application.dataPath, "WebGLTemplates/WXTemplate2022TJ"));
if (Directory.Exists(absolutePath))
PlayerSettings.MiniGame.SetTemplatePath_Internal(playerSettings, $"PATH:{absolutePath}");
PlayerSettings.MiniGame.SetThreadsSupport_Internal(playerSettings, false);
PlayerSettings.MiniGame.SetCompressionFormat_Internal(playerSettings, MiniGameCompressionFormat.Disabled);
PlayerSettings.MiniGame.SetLinkerTarget_Internal(playerSettings, MiniGameLinkerTarget.Wasm);
PlayerSettings.MiniGame.SetDataCaching_Internal(playerSettings, false);
PlayerSettings.MiniGame.SetDebugSymbolMode_Internal(playerSettings, MiniGameDebugSymbolMode.External);
PlayerSettings.SetRunInBackground_Internal(playerSettings, false);
}
return true;
}
else
{
throw new InvalidOperationException("Build profile has not been initialized.");
}
}
private WXConvertCore.WXExportError CallDoExport(BuildProfile buildProfile)
{
WXEditorScriptObject config = UnityUtil.GetEditorConf();
cacheConfig.ProjectConf = config.ProjectConf;
cacheConfig.SDKOptions = config.SDKOptions;
cacheConfig.CompileOptions = config.CompileOptions;
cacheConfig.CompressTexture = config.CompressTexture;
cacheConfig.PlayerPrefsKeys = config.PlayerPrefsKeys;
cacheConfig.FontOptions = config.FontOptions;
WeixinMiniGameSettings weixinSettings = buildProfile.miniGameSettings as WeixinMiniGameSettings;
config.ProjectConf = weixinSettings.ProjectConf;
config.SDKOptions = weixinSettings.SDKOptions;
config.CompileOptions = weixinSettings.CompileOptions;
config.CompressTexture = weixinSettings.CompressTexture;
config.PlayerPrefsKeys = weixinSettings.PlayerPrefsKeys;
config.FontOptions = weixinSettings.FontOptions;
EditorUtility.SetDirty(config);
AssetDatabase.SaveAssets();
return WXConvertCore.DoExport();
}
private void BuildPostProcess(BuildProfile buildProfile)
{
// Restore the original settings
WXEditorScriptObject config = UnityUtil.GetEditorConf();
config.ProjectConf = cacheConfig.ProjectConf;
config.SDKOptions = cacheConfig.SDKOptions;
config.CompileOptions = cacheConfig.CompileOptions;
config.CompressTexture = cacheConfig.CompressTexture;
config.PlayerPrefsKeys = cacheConfig.PlayerPrefsKeys;
config.FontOptions = cacheConfig.FontOptions;
EditorUtility.SetDirty(config);
AssetDatabase.SaveAssets();
}
}
}
#endif

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mergeInto(LibraryManager.library, {
// 定义供 C/C++ 调用的 JS 函数
js_batchRender_malloc: function(data, size, isSync) {
// 直接从 WASM 内存创建视图(零拷贝)
const targetBuffer = new Uint8Array(Module.HEAPU8.buffer, data, size);
//console.log("processBinaryData invoke");
const extBuffer = new ArrayBuffer(1);
if(!isSync){
mtl.batchRenderAsync(targetBuffer, extBuffer);
return null;
}
const response = mtl.batchRender(targetBuffer, extBuffer);
if (!response) {
return null;
}
const result = response.buffer;
if(!result || result.byteLength == 0){
return null;
}
// 申请内存空间,后续在cpp wasm部分使用记得释放
const ptr = Module._malloc(result.byteLength);
// 将数据拷贝到WASM内存
Module.HEAPU8.set(new Uint8Array(result), ptr);
// 返回结构化的数据信息(指针和长度)
const ret = new DataView(new ArrayBuffer(8));
ret.setUint32(0, ptr, true); // 指针地址4字节
ret.setUint32(4, result.byteLength, true); // 数据长度4字节
// 返回合并后的8字节缓冲区指针记得也要在cpp部分释放
const retPtr = Module._malloc(8);
Module.HEAPU8.set(new Uint8Array(ret.buffer), retPtr);
return retPtr;
},
js_swapWindow: function(){
mtl.swapWindow();
}
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import binaryen from "binaryen";
import process from "process";
import fs from "fs";
if (process.argv.length < 3) {
console.error("cannot find wasmcode, Usage: node dump_wasm_symbo.mjs <your_minigame_dir>");
process.exit(-1);
}
let dir = process.argv[2];
if (!dir.endsWith("/")) {
dir += "/";
}
let bin = fs.readFileSync(dir + "webgl/Build/webgl.wasm");
binaryen.then(function(binaryenOb){
let mod = binaryenOb.readBinary(bin);
let symbols = {};
for (let i = 0; i < mod.getNumFunctions(); ++i) {
let ref = mod.getFunctionByIndex(i);
let func = binaryenOb.getFunctionInfo(ref);
symbols[i] = func.name;
}
fs.writeFileSync(dir + "minigame/webgl.wasm.symbols.unityweb", JSON.stringify(symbols));
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
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{
"type": "commonjs"
}

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{
"name": "binaryen",
"description": "Browser & Node.js builds of Binaryen, a compiler infrastructure and toolchain library for WebAssembly.",
"version": "103.0.0",
"license": "Apache-2.0",
"repository": {
"type": "git",
"url": "https://github.com/AssemblyScript/binaryen.js.git"
},
"keywords": [
"webassembly",
"wasm"
],
"type": "module",
"main": "index.js",
"typings": "index.d.ts",
"bin": {
"wasm-opt": "bin/wasm-opt",
"wasm2js": "bin/wasm2js"
},
"scripts": {
"readme": "doctoc README.md --github --title \"### Contents\"",
"check": "tsc index.d.ts --noEmit --strict --noImplicitAny --strictNullChecks --listFiles --diagnostics",
"test": "npm run check && node tests/sanity && node tests/example",
"bundle": "node scripts/bundle.js"
},
"files": [
"index.js",
"index.d.ts",
"package.json",
"package-lock.json",
"README.md",
"bin/package.json",
"bin/wasm-opt",
"bin/wasm2js"
],
"devDependencies": {
"dateformat": "^5.0.2",
"doctoc": "^2.1.0",
"esbuild": "^0.13.14",
"semver": "^7.1.3",
"simple-git": "^2.47.0",
"typescript": "^4.4.4"
}
}

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{
"name": "unity-wasm",
"version": "1.0.0",
"description": "",
"author": "",
"license": "ISC",
"dependencies": {
"binaryen": "^103.0.0"
}
}

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using System.IO;
using System.Threading;
using UnityEngine;
namespace WeChatWASM
{
public class PicTask
{
/// <summary>
/// 0: png, 1:astc, 2:etc23pvrtc
/// </summary>
public int type;
/// <summary>
/// 图片路径
/// </summary>
public string src;
public string dst;
public int width;
public int height;
}
/// <summary>
/// 基于ImageMagick的图片处理
/// </summary>
///
public static class PicCompressor
{
private static string ASTCPath;
private static string PVRTCPath;
private static string PNGPath;
private static string DXT5Path;
private static Semaphore sempore = new Semaphore(8, 8); // 最多设置8个进程
public static string GetASTCPath()
{
if (Application.platform == RuntimePlatform.WindowsEditor)
{
return Path.Combine(UnityUtil.GetWxSDKRootPath(), "Editor/TextureEditor/Node/astcenc-sse4.1.exe");
}
if (UnityEngine.SystemInfo.processorType.ToLower().Contains("apple"))
{
return Path.Combine(UnityUtil.GetWxSDKRootPath(), "Editor/TextureEditor/Node/astcenc-neon");
}
return Path.Combine(UnityUtil.GetWxSDKRootPath(), "Editor/TextureEditor/Node/astcenc-avx2");
}
public static string GetPVRTCPath()
{
return Path.Combine(UnityUtil.GetWxSDKRootPath(), "Editor/TextureEditor/Node/PVRTexToolCLI" + (Application.platform == RuntimePlatform.WindowsEditor ? ".exe" : string.Empty));
}
public static string GetDXT5Path()
{
return Path.Combine(UnityUtil.GetWxSDKRootPath(), "Editor/TextureEditor/Node/PVRTexToolCLI" + (Application.platform == RuntimePlatform.WindowsEditor ? ".exe" : string.Empty));
}
public static string GetPNGPath()
{
return Path.Combine(UnityUtil.GetWxSDKRootPath(), "Editor/TextureEditor/Node/pngquant" + (Application.platform == RuntimePlatform.WindowsEditor ? ".exe" : string.Empty));
}
public static void TestASTC()
{
var p = new System.Diagnostics.Process();
p.StartInfo.FileName = GetASTCPath();
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardInput = true;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.Arguments = " -help";
p.Start();
string strOuput = p.StandardOutput.ReadToEnd();
Debug.Log(strOuput);
p.WaitForExit();
p.Close();
}
public static void TestMinPNG()
{
var p = new System.Diagnostics.Process();
p.StartInfo.FileName = GetPNGPath();
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardInput = true;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.Arguments = " -help";
p.Start();
/*
string strOuput = p.StandardOutput.ReadToEnd();
Debug.Log(strOuput);
p.WaitForExit();
p.Close();
*/
}
public static void TestPVRTC()
{
var p = new System.Diagnostics.Process();
p.StartInfo.FileName = GetPVRTCPath();
p.StartInfo.UseShellExecute = false;
p.StartInfo.RedirectStandardInput = true;
p.StartInfo.RedirectStandardOutput = true;
p.StartInfo.RedirectStandardError = true;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.Arguments = " -help";
p.Start();
}
}
}

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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: ba342b9d739c3954ebd8ec19a46f4fa1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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using System;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace WeChatWASM
{
public class WXPlayableConvertCore
{
static WXPlayableConvertCore() { }
public static WXPlayableEditorScriptObject config => UnityUtil.GetPlayableEditorConf();
public static WXConvertCore.WXExportError DoExport(bool buildWebGL = true)
{
WXConvertCore.isPlayableBuild = true;
// var preCheckResult = WXConvertCore.PreCheck();
// if (preCheckResult != WXConvertCore.WXExportError.SUCCEED)
// {
// WXConvertCore.isPlayableBuild = false;
// return preCheckResult;
// }
// WXConvertCore.PreInit();
var exportResult = WXConvertCore.DoExport();
WXConvertCore.isPlayableBuild = false;
return exportResult;
}
public static WXEditorScriptObject GetFakeScriptObject()
{
return SetDefaultProperties(ConvertPlayableConfigToCommon(config));
}
public static WXEditorScriptObject ConvertPlayableConfigToCommon(
WXPlayableEditorScriptObject source,
WXEditorScriptObject target = null)
{
// 创建或使用现有的目标实例
var newTarget = target ?? ScriptableObject.CreateInstance<WXEditorScriptObject>();
// 使用序列化方式深度拷贝公共字段
var so = new SerializedObject(newTarget);
// 遍历源对象的所有字段
var sourceType = source.GetType();
foreach (var sourceField in sourceType.GetFields(
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic))
{
// 跳过readonly字段
if (sourceField.IsInitOnly) continue;
// 查找目标对象中的对应字段
var targetField = typeof(WXEditorScriptObject).GetField(
sourceField.Name,
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic);
// if (targetField != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
// {
// // // 复制字段值
// // var value = sourceField.GetValue(source);
// // targetField.SetValue(newTarget, value);
// // 递归复制子对象属性
// var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
// CopySubObjectProperties(value, subObj);
// targetField.SetValue(newTarget, subObj);
// }
// if (targetField != null &&
// (targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
// (targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
// targetField.FieldType == sourceField.FieldType)))
// {
// 复制字段值
var value = sourceField.GetValue(source);
// 特殊处理嵌套对象类型的字段
if (value != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
{
// 递归复制子对象属性
var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
CopySubObjectProperties(value, subObj);
targetField.SetValue(newTarget, subObj);
}
else
{
targetField.SetValue(newTarget, value);
}
// }
}
// 应用修改到序列化对象
so.ApplyModifiedProperties();
return newTarget;
}
private static void CopySubObjectProperties(object source, object target)
{
var sourceType = source.GetType();
var targetType = target.GetType();
foreach (var sourceField in sourceType.GetFields(
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic))
{
if (sourceField.IsInitOnly) continue;
var targetField = targetType.GetField(
sourceField.Name,
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic);
if (targetField != null &&
(targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
(targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
targetField.FieldType == sourceField.FieldType)))
{
var value = sourceField.GetValue(source);
targetField.SetValue(target, value);
}
}
}
public static WXEditorScriptObject SetDefaultProperties(WXEditorScriptObject target)
{
target.ProjectConf.CDN = "";
target.ProjectConf.assetLoadType = 1;
target.ProjectConf.compressDataPackage = true;
target.CompileOptions.showMonitorSuggestModal = false;
return target;
}
}
}

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fileFormatVersion: 2
guid: 0ec712f2bebf9ba4a87d104511814fdd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace WeChatWASM
{
[InitializeOnLoad]
public class WXPlayableSettingsHelperInterface
{
public static WXPlayableSettingsHelper helper = new WXPlayableSettingsHelper();
}
public class WXPlayableSettingsHelper
{
public static string projectRootPath;
private static WXPlayableEditorScriptObject config;
private static bool m_EnablePerfTool = false;
public static bool UseIL2CPP
{
get
{
#if TUANJIE_2022_3_OR_NEWER
return PlayerSettings.GetScriptingBackend(BuildTargetGroup.WeixinMiniGame) == ScriptingImplementation.IL2CPP;
#else
return true;
#endif
}
}
public WXPlayableSettingsHelper()
{
projectRootPath = System.IO.Path.GetFullPath(Application.dataPath + "/../");
}
public void OnFocus()
{
loadData();
}
public void OnLostFocus()
{
saveData();
}
public void OnDisable()
{
EditorUtility.SetDirty(config);
}
private Vector2 scrollRoot;
private bool foldBaseInfo = true;
private bool foldDebugOptions = true;
public void OnSettingsGUI(EditorWindow window)
{
scrollRoot = EditorGUILayout.BeginScrollView(scrollRoot);
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
linkStyle.normal.textColor = Color.yellow;
linkStyle.hover.textColor = Color.yellow;
linkStyle.stretchWidth = false;
linkStyle.alignment = TextAnchor.UpperLeft;
linkStyle.wordWrap = true;
foldBaseInfo = EditorGUILayout.Foldout(foldBaseInfo, "基本信息");
if (foldBaseInfo)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
this.formInput("appid", "小游戏试玩AppID");
this.formInput("projectName", "小游戏试玩项目名");
this.formIntPopup("orientation", "游戏方向", new[] { "Portrait", "Landscape" }, new[] { 0, 1, 2, 3 });
this.formInput("memorySize", "UnityHeap预留内存(?)", "单位MB预分配内存值超休闲游戏256/中轻度496/重度游戏768需预估游戏最大UnityHeap值以防止内存自动扩容带来的峰值尖刺。预估方法请查看GIT文档《优化Unity WebGL的内存》");
GUILayout.BeginHorizontal();
string targetDst = "dst";
if (!formInputData.ContainsKey(targetDst))
{
formInputData[targetDst] = "";
}
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label(new GUIContent("导出路径(?)", "支持输入相对于项目根目录的相对路径wxbuild"), GUILayout.Width(140));
formInputData[targetDst] = GUILayout.TextField(formInputData[targetDst], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 270));
if (GUILayout.Button(new GUIContent("打开"), GUILayout.Width(40)))
{
if (!formInputData[targetDst].Trim().Equals(string.Empty))
{
EditorUtility.RevealInFinder(GetAbsolutePath(formInputData[targetDst]));
}
GUIUtility.ExitGUI();
}
if (GUILayout.Button(new GUIContent("选择"), GUILayout.Width(40)))
{
var dstPath = EditorUtility.SaveFolderPanel("选择你的游戏导出目录", string.Empty, string.Empty);
if (dstPath != string.Empty)
{
formInputData[targetDst] = dstPath;
this.saveData();
}
GUIUtility.ExitGUI();
}
GUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
foldDebugOptions = EditorGUILayout.Foldout(foldDebugOptions, "调试编译选项");
if (foldDebugOptions)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
this.formCheckbox("developBuild", "Development Build", "", false, null, OnDevelopmentBuildToggleChanged);
this.formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项勾选时使用OptimizeSize(默认推荐)生成代码小15%左右取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
this.formCheckbox("profilingFuncs", "Profiling Funcs");
this.formCheckbox("webgl2", "WebGL2.0");
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndScrollView();
}
public void OnBuildButtonGUI(EditorWindow window)
{
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
linkStyle.normal.textColor = Color.yellow;
linkStyle.hover.textColor = Color.yellow;
linkStyle.stretchWidth = false;
linkStyle.alignment = TextAnchor.UpperLeft;
linkStyle.wordWrap = true;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.MinWidth(10));
if (GUILayout.Button(new GUIContent("生成并转换"), GUILayout.Width(100), GUILayout.Height(25)))
{
this.saveData();
if (WXPlayableConvertCore.DoExport() == WXConvertCore.WXExportError.SUCCEED)
{
window.ShowNotification(new GUIContent("转换完成"));
}
GUIUtility.ExitGUI();
}
EditorGUILayout.EndHorizontal();
}
private void OnDevelopmentBuildToggleChanged(bool InNewValue)
{
// 针对non-dev build取消性能分析工具的集成
if (!InNewValue)
{
this.setData("enablePerfAnalysis", false);
}
}
private string SDKFilePath;
private void loadData()
{
SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-playable-default", "unity-sdk", "index.js");
config = UnityUtil.GetPlayableEditorConf();
this.setData("projectName", config.ProjectConf.projectName);
this.setData("appid", config.ProjectConf.Appid);
this.setData("orientation", (int)config.ProjectConf.Orientation);
this.setData("dst", config.ProjectConf.relativeDST);
this.setData("developBuild", config.CompileOptions.DevelopBuild);
this.setData("il2CppOptimizeSize", config.CompileOptions.Il2CppOptimizeSize);
this.setData("profilingFuncs", config.CompileOptions.profilingFuncs);
this.setData("webgl2", config.CompileOptions.Webgl2);
this.setData("customNodePath", config.CompileOptions.CustomNodePath);
this.setData("memorySize", config.ProjectConf.MemorySize.ToString());
}
private void saveData()
{
config.ProjectConf.projectName = this.getDataInput("projectName");
config.ProjectConf.Appid = this.getDataInput("appid");
config.ProjectConf.Orientation = (WXScreenOritation)this.getDataPop("orientation");
config.ProjectConf.relativeDST = this.getDataInput("dst");
config.ProjectConf.DST = GetAbsolutePath(config.ProjectConf.relativeDST);
config.CompileOptions.DevelopBuild = this.getDataCheckbox("developBuild");
config.CompileOptions.Il2CppOptimizeSize = this.getDataCheckbox("il2CppOptimizeSize");
config.CompileOptions.profilingFuncs = this.getDataCheckbox("profilingFuncs");
config.CompileOptions.CustomNodePath = this.getDataInput("customNodePath");
config.CompileOptions.Webgl2 = this.getDataCheckbox("webgl2");
config.ProjectConf.MemorySize = int.Parse(this.getDataInput("memorySize"));
}
private Dictionary<string, string> formInputData = new Dictionary<string, string>();
private Dictionary<string, int> formIntPopupData = new Dictionary<string, int>();
private Dictionary<string, bool> formCheckboxData = new Dictionary<string, bool>();
private string getDataInput(string target)
{
if (this.formInputData.ContainsKey(target))
return this.formInputData[target];
return "";
}
private int getDataPop(string target)
{
if (this.formIntPopupData.ContainsKey(target))
return this.formIntPopupData[target];
return 0;
}
private bool getDataCheckbox(string target)
{
if (this.formCheckboxData.ContainsKey(target))
return this.formCheckboxData[target];
return false;
}
private void formCheckbox(string target, string label, string help = null, bool disable = false, Action<bool> setting = null, Action<bool> onValueChanged = null)
{
if (!formCheckboxData.ContainsKey(target))
{
formCheckboxData[target] = false;
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
if (help == null)
{
GUILayout.Label(label, GUILayout.Width(140));
}
else
{
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
}
EditorGUI.BeginDisabledGroup(disable);
// Toggle the checkbox value based on the disable condition
bool newValue = EditorGUILayout.Toggle(disable ? false : formCheckboxData[target]);
// Update the checkbox data if the value has changed and invoke the onValueChanged action
if (newValue != formCheckboxData[target])
{
formCheckboxData[target] = newValue;
onValueChanged?.Invoke(newValue);
}
if (setting != null)
{
EditorGUILayout.LabelField("", GUILayout.Width(10));
// 配置按钮
if (GUILayout.Button(new GUIContent("设置"), GUILayout.Width(40), GUILayout.Height(18)))
{
setting?.Invoke(true);
}
EditorGUILayout.LabelField("", GUILayout.MinWidth(10));
}
EditorGUI.EndDisabledGroup();
if (setting == null)
EditorGUILayout.LabelField(string.Empty);
GUILayout.EndHorizontal();
}
private void setData(string target, string value)
{
if (formInputData.ContainsKey(target))
{
formInputData[target] = value;
}
else
{
formInputData.Add(target, value);
}
}
private void setData(string target, bool value)
{
if (formCheckboxData.ContainsKey(target))
{
formCheckboxData[target] = value;
}
else
{
formCheckboxData.Add(target, value);
}
}
private void setData(string target, int value)
{
if (formIntPopupData.ContainsKey(target))
{
formIntPopupData[target] = value;
}
else
{
formIntPopupData.Add(target, value);
}
}
private void formInput(string target, string label, string help = null)
{
if (!formInputData.ContainsKey(target))
{
formInputData[target] = "";
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
if (help == null)
{
GUILayout.Label(label, GUILayout.Width(140));
}
else
{
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
}
formInputData[target] = GUILayout.TextField(formInputData[target], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
GUILayout.EndHorizontal();
}
private void formIntPopup(string target, string label, string[] options, int[] values)
{
if (!formIntPopupData.ContainsKey(target))
{
formIntPopupData[target] = 0;
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label(label, GUILayout.Width(140));
formIntPopupData[target] = EditorGUILayout.IntPopup(formIntPopupData[target], options, values, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
GUILayout.EndHorizontal();
}
public static bool IsAbsolutePath(string path)
{
// 检查是否为空或空白
if (string.IsNullOrWhiteSpace(path))
{
return false;
}
// 在 Windows 上,检查驱动器字母或网络路径
if (Application.platform == RuntimePlatform.WindowsEditor && Path.IsPathRooted(path))
{
return true;
}
// 在 Unix/Linux 和 macOS 上,检查是否以 '/' 开头
if (Application.platform == RuntimePlatform.OSXEditor && path.StartsWith("/"))
{
return true;
}
return false; // 否则为相对路径
}
public static string GetAbsolutePath(string path)
{
if (IsAbsolutePath(path))
{
return path;
}
return Path.Combine(projectRootPath, path);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b74b322f96dd0db42b1de748eca7aa87
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,46 @@
using UnityEngine;
using UnityEditor;
using static WeChatWASM.WXConvertCore;
namespace WeChatWASM
{
public class WXPlayableWin : EditorWindow
{
[MenuItem("微信小游戏 / 转换小游戏试玩", false, 2)]
public static void Open()
{
var win = GetWindow(typeof(WXPlayableWin), false, "微信小游戏试玩转换工具面板");
win.minSize = new Vector2(350, 400);
win.position = new Rect(200, 200, 600, 300);
win.Show();
}
// 向前兼容,请使用 WXConvertCore.cs
public static WXExportError DoExport(bool buildWebGL = true)
{
return WXPlayableConvertCore.DoExport(buildWebGL);
}
public void OnFocus()
{
WXPlayableSettingsHelperInterface.helper.OnFocus();
}
public void OnLostFocus()
{
WXPlayableSettingsHelperInterface.helper.OnLostFocus();
}
public void OnDisable()
{
WXPlayableSettingsHelperInterface.helper.OnDisable();
}
public void OnGUI()
{
WXPlayableSettingsHelperInterface.helper.OnSettingsGUI(this);
WXPlayableSettingsHelperInterface.helper.OnBuildButtonGUI(this);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5be96aedd3b97814f9ec6d3a44b8f3a7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6d5a5269fa08f2b49b773a03abe35800
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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