【m】build apk 开发
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@@ -83,18 +83,32 @@ public class BuildApkWindow : OdinEditorWindow
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if (hotfixMainResDomain == null)
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{
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Debug.LogError("HotfixMainResDomain 资源在Resources下不存在,请检查!");
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return;
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}
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if (hotfixMainResDomain.projectInfo.loadingScene == null)
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{
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Debug.LogError("HotfixMainResDomain 资源中loadingScene索引不存在,请检查!");
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return;
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}
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// 设置包名和项目名
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PlayerSettings.productName = hotfixMainResDomain.projectInfo.projectName;
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PlayerSettings.applicationIdentifier = hotfixMainResDomain.projectInfo.projectPackageName;
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// 获取loadingScene的Assets相对路径
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string loadingScenePath = AssetDatabase.GetAssetPath(hotfixMainResDomain.projectInfo.loadingScene);
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if (string.IsNullOrEmpty(loadingScenePath))
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{
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Debug.LogError("LoadingScene路径获取失败,请检查场景资源设置");
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return;
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}
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// 配置构建选项
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BuildPlayerOptions buildOptions = new BuildPlayerOptions
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{
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scenes = new[]
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{
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$"Assets/SplashScreen/EvoScenes/loading.unity",
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$"{loadingScenePath}",
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$"Assets/Main/main_{deviceType.ToString()}.unity"
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},
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locationPathName = $"Builds/Android/{PlayerSettings.applicationIdentifier}.apk",
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