AudioCore0.11

This commit is contained in:
Han
2025-03-07 15:21:24 +08:00
parent a594b6506d
commit 186a9da66c
8 changed files with 194 additions and 74 deletions

View File

@@ -12,21 +12,13 @@ public class SFXPlayer
this.audioSourcePool = audioSourcePool;
}
/*public override void Play(AudioClip clip, float volume = 1f)
{
AudioSource source = audioSourcePool.GetAudioSource("SFX");
if (source == null) return;
source.clip = clip;
source.volume = volume;
source.Play();
// 将 AudioSource 加入活动列表
activeSources.Add(source);
}
*/
// 播放音效
/// <summary>
/// 播放音效
/// </summary>
/// <param name="clip">音频</param>
/// <param name="volume">音量</param>
/// <param name="onComplete">结束行为</param>
/// <param name="delay">延迟结束行为时间</param>
public void Play(AudioClip clip, float volume = 1f, System.Action onComplete = null, float delay = 0f)
{
AudioSource source = audioSourcePool.GetAudioSource("SFX");
@@ -40,10 +32,12 @@ public class SFXPlayer
activeSources.Add(source);
// 使用协程处理延迟和回调
CoroutineHelper.StartCoroutine(PlayCoroutine(source, delay, onComplete));
CoroutineHelper.StartCoroutine(PlaySFXCoroutine(source, delay, onComplete));
}
// 停止所有音效
/// <summary>
/// 停止所有音效
/// </summary>
public void Stop()
{
foreach (var source in activeSources)
@@ -57,8 +51,14 @@ public class SFXPlayer
activeSources.Clear();
}
// 播放音效的协程
private IEnumerator PlayCoroutine(AudioSource source, float delay, System.Action onComplete)
/// <summary>
/// 播放音效的协程
/// </summary>
/// <param name="source"></param>
/// <param name="delay"></param>
/// <param name="onComplete"></param>
/// <returns></returns>
private IEnumerator PlaySFXCoroutine(AudioSource source, float delay, System.Action onComplete)
{
yield return new WaitForSeconds(source.clip.length + delay);