This commit is contained in:
zhangzheng
2025-12-31 15:56:05 +08:00
parent f154e98620
commit 189c5016be
15 changed files with 694 additions and 495 deletions

View File

@@ -1,17 +1,15 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo.AudioCore
{
public class SFXPlayer : AbstractAudio
public class SFXPlayer : AbstractAudio, IDisposable
{
private AudioSourcePool audioSourcePool;
private List<AudioSource> activeSources = new List<AudioSource>(); // 正在播放的 AudioSource 列表
public SFXPlayer(AudioSourcePool audioSourcePool)
public SFXPlayer(IResources resources) : base(resources)
{
this.audioSourcePool = audioSourcePool;
}
/// <summary>
@@ -20,21 +18,60 @@ namespace Stary.Evo.AudioCore
/// <param name="audioData">{[clip:音频], [volume:音量],
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置], [audio3DMaxDistance:3D音频最大距离]}</param>
public override void Play(AudioData audioData)
public override async void Play(AudioData audioData)
{
audioData = AudioDataInitialize(audioData);
AudioSourceToken audioSourceToken = await PlayAudio(audioData);
// 使用协程处理延迟和回调
PlayAudioAWait(audioSourceToken, audioData.delayOnCompleteTime,
audioData.onComplete);
}
public override async UniTask PlayAsync(AudioData audioData)
{
AudioSourceToken audioSourceToken = await PlayAudio(audioData);
await PlayAudioAWait(audioSourceToken, audioData.delayOnCompleteTime);
}
private async UniTask<AudioSourceToken> PlayAudio(AudioData audioData)
{
if (Resources == null)
{
Debug.LogError("AudioCoreManager: Resources is null, please initialize it first.");
return null;
}
audioData = Initialize(audioData);
if (!string.IsNullOrEmpty(audioData.packageName) && !string.IsNullOrEmpty(audioData.packageName))
{
var clip = await Resources.LoadAssetAsync<AudioClip>(audioData.packageName, audioData.assetName);
if (clip == null)
{
Debug.LogErrorFormat($"从资源包【{audioData.packageName}】加载音频片段【{audioData.assetName}】失败");
}
else
{
audioData.clip = clip;
}
}
if (audioData.clip == null)
{
Debug.LogError("播放的音效音频片段为空");
return;
return null;
}
AudioSource source = audioSourcePool.GetAudioSource("SFX");
if (source == null) return;
AudioSourceToken audioSourceToken = AudioSourcePool.Spawn();
if (audioSourceToken == null)
{
Debug.LogError("音效池为空,无法播放音效");
return null;
}
AudioSource source = audioSourceToken.source;
source.clip = audioData.clip;
source.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
@@ -58,46 +95,27 @@ namespace Stary.Evo.AudioCore
source.minDistance = 1f;
source.maxDistance = 500f;
}
source.Play();
// 将 AudioSource 加入活动列表
activeSources.Add(source);
// 使用协程处理延迟和回调
CoroutineHelper.Instance.StartCoroutine(PlaySFXCoroutine(source, audioData.delayOnCompleteTime, audioData.onComplete));
return audioSourceToken;
}
/// <summary>
/// 停止所有音效
/// </summary>
/// <param name="audioData">{[无可使用变量]}</param>
public override void Stop()
{
if (activeSources == null) return;
foreach (var source in activeSources)
{
if (source.isPlaying)
{
source.Stop();
audioSourcePool.ReturnAudioSource("SFX", source.gameObject);
}
}
activeSources.Clear();
AudioSourcePool.RecycleAll();
}
/// <summary>
/// 播放音效的协程
/// </summary>
/// <param name="source"></param>
/// <param name="delay"></param>
/// <param name="onComplete"></param>
/// <returns></returns>
private IEnumerator PlaySFXCoroutine(AudioSource source, float delay, System.Action onComplete)
public override void StopAll()
{
yield return new WaitForSeconds(source.clip.length + delay);
audioSourcePool.ReturnAudioSource("SFX", source.gameObject);
onComplete?.Invoke();
activeSources.Remove(source);
AudioSourcePool.RecycleAll();
}
public void Dispose()
{
AudioSourcePool.RecycleAll();
}
}
}