This commit is contained in:
zhangzheng
2025-12-31 15:56:05 +08:00
parent f154e98620
commit 189c5016be
15 changed files with 694 additions and 495 deletions

View File

@@ -2,19 +2,17 @@
using System.Collections;
using System.Threading;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace Stary.Evo.AudioCore
{
public class VoicePlayer : AbstractAudio
public class VoicePlayer : AbstractAudio, IDisposable
{
private AudioSourcePool audioSourcePool;
private AudioSource currentSource;
private Coroutine myCoroutine;
private CancellationTokenSource cancelTokenSource;
public VoicePlayer(AudioSourcePool audioSourcePool)
private AudioSourceToken currentSource;
public VoicePlayer(IResources resources) : base(resources)
{
this.audioSourcePool = audioSourcePool;
}
/// <summary>
@@ -24,80 +22,12 @@ namespace Stary.Evo.AudioCore
/// [onComplete:回调行为], [delayOnCompleteTime:延迟回调执行的时间],
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离]}</param>
public override void Play(AudioData audioData)
public override async void Play(AudioData audioData)
{
// 停止当前正在播放的语音与旧协程,或旧异步
Stop();
audioData = AudioDataInitialize(audioData);
if (myCoroutine != null)
{
CoroutineHelper.Instance.StopCoroutine(myCoroutine);
myCoroutine = null;
}
currentSource = audioSourcePool.GetAudioSource("Voice");
if (currentSource == null) return;
currentSource.clip = audioData.clip;
currentSource.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
currentSource.transform.position = audioData.audio3DPosition;
currentSource.spatialBlend = 1;
currentSource.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
currentSource.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
currentSource.maxDistance = 3f;
}
}
else
{
currentSource.transform.position = Vector3.zero;
currentSource.spatialBlend = 0;
currentSource.minDistance = 1f;
currentSource.maxDistance = 500f;
}
currentSource.Play();
AudioSourceToken audioSourceToken = await PlayAudio(audioData);
// 使用协程处理延迟和回调
myCoroutine = CoroutineHelper.Instance.StartCoroutine(PlayVoiceCoroutine(currentSource, audioData.delayOnCompleteTime, audioData.onComplete));
}
/// <summary>
/// 停止语音
/// </summary>
/// /// <param name="audioData">{[无可使用变量]}</param>
public override void Stop()
{
// 停止当前协程
if (currentSource != null && currentSource.isPlaying)
{
currentSource.Stop();
audioSourcePool.ReturnAudioSource("Voice", currentSource.gameObject);
currentSource = null;
if (myCoroutine != null)
{
CoroutineHelper.Instance.StopCoroutine(myCoroutine);
myCoroutine = null;
}
}
// 停掉异步任务
if (cancelTokenSource != null && cancelTokenSource.IsCancellationRequested)
{
cancelTokenSource .Cancel();
cancelTokenSource.Dispose();
cancelTokenSource = null;
}
PlayAudioAWait(audioSourceToken,
audioData.delayOnCompleteTime, audioData.onComplete);
}
/// <summary>
@@ -108,59 +38,108 @@ namespace Stary.Evo.AudioCore
/// [is3DAudio:是否3D音频], [audio3DPosition:3D音频位置],
/// [audio3DMaxDistance:3D音频最大距离],
/// [cancellationToken:异步取消令牌]}</param>
public async Task PlayAsync(AudioData audioData)
public override async UniTask PlayAsync(AudioData audioData)
{
AudioSourceToken audioSourceToken = await PlayAudio(audioData);
await PlayAudioAWait(audioSourceToken, audioData.delayOnCompleteTime);
}
private async UniTask<AudioSourceToken> PlayAudio(AudioData audioData)
{
if (Resources == null)
{
Debug.LogError("AudioCoreManager: Resources is null, please initialize it first.");
return null;
}
// 停止当前正在播放的语音与旧协程,或旧异步
Stop();
audioData = AudioDataInitialize(audioData);
currentSource = audioSourcePool.GetAudioSource("Voice");
if (currentSource == null) return;
audioData = Initialize(audioData);
if (!string.IsNullOrEmpty(audioData.packageName) && !string.IsNullOrEmpty(audioData.packageName))
{
var clip = await Resources.LoadAssetAsync<AudioClip>(audioData.packageName, audioData.assetName);
if (clip == null)
{
Debug.LogErrorFormat($"从资源包【{audioData.packageName}】加载音频片段【{audioData.assetName}】失败");
}
else
{
audioData.clip = clip;
}
}
currentSource.clip = audioData.clip;
currentSource.volume = audioData.volume;
if (audioData.clip == null)
{
Debug.LogError("播放的音效音频片段为空");
return null;
}
AudioSourceToken audioSourceToken = AudioSourcePool.Spawn();
if (audioSourceToken == null)
{
Debug.LogError("音效池为空,无法播放音效");
return null;
}
currentSource = audioSourceToken;
currentSource.source.clip = audioData.clip;
currentSource.source.volume = audioData.volume;
// 设置2D与3D音频
if (audioData.is3DAudio)
{
currentSource.transform.position = audioData.audio3DPosition;
currentSource.spatialBlend = 1;
currentSource.minDistance = 1f;
currentSource.source.transform.position = audioData.audio3DPosition;
currentSource.source.spatialBlend = 1;
currentSource.source.minDistance = 1f;
if (audioData.audio3DMaxDistance != 0)
{
currentSource.maxDistance = audioData.audio3DMaxDistance;
currentSource.source.maxDistance = audioData.audio3DMaxDistance;
}
else
{
// 默认3D最大距离为3米
currentSource.maxDistance = 3f;
currentSource.source.maxDistance = 3f;
}
}
else
{
currentSource.transform.position = Vector3.zero;
currentSource.spatialBlend = 0;
currentSource.minDistance = 1f;
currentSource.maxDistance = 500f;
currentSource.source.transform.position = Vector3.zero;
currentSource.source.spatialBlend = 0;
currentSource.source.minDistance = 1f;
currentSource.source.maxDistance = 500f;
}
currentSource.Play();
await Task.Delay(TimeSpan.FromSeconds(audioData.clip.length), audioData.cancellationToken);
currentSource.source.Play();
return audioSourceToken;
}
/// <summary>
/// 播放语音的协程
/// 停止语音
/// </summary>
/// <param name="source"></param>
/// <param name="delayOnComplete"></param>
/// <param name="onComplete"></param>
/// <returns></returns>
private IEnumerator PlayVoiceCoroutine(AudioSource source, float delayOnComplete, System.Action onComplete)
/// /// <param name="audioData">{[无可使用变量]}</param>
public override void Stop()
{
yield return new WaitForSeconds(source.clip.length + delayOnComplete);
audioSourcePool.ReturnAudioSource("Voice", source.gameObject);
onComplete?.Invoke();
currentSource = null;
myCoroutine = null;
// 停止当前协程
if (currentSource != null && currentSource.source.isPlaying)
{
currentSource.source.Stop();
AudioSourcePool.RecycleSpawn(currentSource);
currentSource = null;
}
}
public override void StopAll()
{
AudioSourcePool.RecycleAll();
}
public void Dispose()
{
AudioSourcePool.RecycleAll();
}
}
}