diff --git a/Assets/00.StaryEvo/Runtime/Utility/RemoteServices.cs b/Assets/00.StaryEvo/Runtime/Utility/RemoteServices.cs index 79cff74..edc3de9 100644 --- a/Assets/00.StaryEvo/Runtime/Utility/RemoteServices.cs +++ b/Assets/00.StaryEvo/Runtime/Utility/RemoteServices.cs @@ -5,58 +5,6 @@ 日期:2025/3/31 14:39:5 功能: *****************************************************/ - -using YooAsset; -using System.Collections; -using Stary.Evo; -using UnityEngine.Networking; - -public class RemoteServicesWithAuth : IRemoteServices -{ - private readonly string _defaultHostServer; - private readonly string _fallbackHostServer; - private string _authToken; - private string _authServiceUrl; - - public string CurrentToken { get; private set; } - - public RemoteServicesWithAuth(string defaultHostServer, - string fallbackHostServer, - string authToken, - string authServiceUrl) - { - _defaultHostServer = defaultHostServer; - _fallbackHostServer = fallbackHostServer; - _authToken = authToken; - _authServiceUrl = authServiceUrl; - RefreshToken(); - } - - private void RefreshToken() - { - // 这里实现具体的token刷新逻辑 - CurrentToken = _authToken; // 简单示例直接使用初始token - // 实际项目应该通过authServiceUrl获取新token - } - - string IRemoteServices.GetRemoteMainURL(string fileName) - { - // 在原始URL后附加鉴权参数 - return $"{_defaultHostServer}/{fileName}?token={CurrentToken}"; - } - - public string GetRemoteFallbackURL(string fileName) - { - return $"{_fallbackHostServer}/{fileName}?token={CurrentToken}"; - } - - // UnityWebRequest CreateRequest(string url) - // { - // var request = base.CreateRequest(url); - // request.SetRequestHeader("Authorization", $"Bearer {CurrentToken}"); - // return request; - // } -} using YooAsset; namespace Stary.Evo