【a】XNode
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71
Assets/10.XNode/Scripts/Editor/Drawers/NodeEnumDrawer.cs
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71
Assets/10.XNode/Scripts/Editor/Drawers/NodeEnumDrawer.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using XNode;
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using XNodeEditor;
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namespace XNodeEditor {
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[CustomPropertyDrawer(typeof(NodeEnumAttribute))]
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public class NodeEnumDrawer : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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EditorGUI.BeginProperty(position, label, property);
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EnumPopup(position, property, label);
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EditorGUI.EndProperty();
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}
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public static void EnumPopup(Rect position, SerializedProperty property, GUIContent label) {
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// Throw error on wrong type
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if (property.propertyType != SerializedPropertyType.Enum) {
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throw new ArgumentException("Parameter selected must be of type System.Enum");
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}
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// Add label
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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// Get current enum name
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string enumName = "";
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if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
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#if UNITY_2017_1_OR_NEWER
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// Display dropdown
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if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
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// Position is all wrong if we show the dropdown during the node draw phase.
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// Instead, add it to onLateGUI to display it later.
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NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
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}
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#else
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// Display dropdown
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if (GUI.Button(position, new GUIContent(enumName), "MiniPopup")) {
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// Position is all wrong if we show the dropdown during the node draw phase.
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// Instead, add it to onLateGUI to display it later.
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NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
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}
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#endif
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}
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public static void ShowContextMenuAtMouse(SerializedProperty property) {
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// Initialize menu
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GenericMenu menu = new GenericMenu();
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// Add all enum display names to menu
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for (int i = 0; i < property.enumDisplayNames.Length; i++) {
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int index = i;
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menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
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}
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// Display at cursor position
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Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
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menu.DropDown(r);
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}
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private static void SetEnum(SerializedProperty property, int index) {
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property.enumValueIndex = index;
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property.serializedObject.ApplyModifiedProperties();
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property.serializedObject.Update();
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}
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}
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}
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