【a】XNode
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284
Assets/10.XNode/Scripts/Editor/NodeGraphEditor.cs
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284
Assets/10.XNode/Scripts/Editor/NodeGraphEditor.cs
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using System;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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#if UNITY_2019_1_OR_NEWER && USE_ADVANCED_GENERIC_MENU
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using GenericMenu = XNodeEditor.AdvancedGenericMenu;
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#endif
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namespace XNodeEditor {
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/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
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[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
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public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
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[Obsolete("Use window.position instead")]
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public Rect position { get { return window.position; } set { window.position = value; } }
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/// <summary> Are we currently renaming a node? </summary>
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protected bool isRenaming;
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public virtual void OnGUI() { }
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/// <summary> Called when opened by NodeEditorWindow </summary>
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public virtual void OnOpen() { }
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/// <summary> Called when NodeEditorWindow gains focus </summary>
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public virtual void OnWindowFocus() { }
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/// <summary> Called when NodeEditorWindow loses focus </summary>
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public virtual void OnWindowFocusLost() { }
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public virtual Texture2D GetGridTexture() {
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return NodeEditorPreferences.GetSettings().gridTexture;
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}
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public virtual Texture2D GetSecondaryGridTexture() {
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return NodeEditorPreferences.GetSettings().crossTexture;
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}
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/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
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public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
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return new NodeEditorPreferences.Settings();
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}
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/// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
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public virtual string GetNodeMenuName(Type type) {
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//Check if type has the CreateNodeMenuAttribute
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XNode.Node.CreateNodeMenuAttribute attrib;
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if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
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return attrib.menuName;
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else // Return generated path
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return NodeEditorUtilities.NodeDefaultPath(type);
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}
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/// <summary> The order by which the menu items are displayed. </summary>
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public virtual int GetNodeMenuOrder(Type type) {
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//Check if type has the CreateNodeMenuAttribute
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XNode.Node.CreateNodeMenuAttribute attrib;
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if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
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return attrib.order;
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else
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return 0;
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}
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/// <summary>
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/// Called before connecting two ports in the graph view to see if the output port is compatible with the input port
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/// </summary>
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public virtual bool CanConnect(XNode.NodePort output, XNode.NodePort input) {
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return output.CanConnectTo(input);
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}
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/// <summary>
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/// Add items for the context menu when right-clicking this node.
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/// Override to add custom menu items.
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/// </summary>
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/// <param name="menu"></param>
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/// <param name="compatibleType">Use it to filter only nodes with ports value type, compatible with this type</param>
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/// <param name="direction">Direction of the compatiblity</param>
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public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
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Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
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Type[] nodeTypes;
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if (compatibleType != null && NodeEditorPreferences.GetSettings().createFilter) {
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nodeTypes = NodeEditorUtilities.GetCompatibleNodesTypes(NodeEditorReflection.nodeTypes, compatibleType, direction).OrderBy(GetNodeMenuOrder).ToArray();
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} else {
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nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(GetNodeMenuOrder).ToArray();
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}
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for (int i = 0; i < nodeTypes.Length; i++) {
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Type type = nodeTypes[i];
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//Get node context menu path
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string path = GetNodeMenuName(type);
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if (string.IsNullOrEmpty(path)) continue;
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// Check if user is allowed to add more of given node type
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XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
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bool disallowed = false;
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if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
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int typeCount = target.nodes.Count(x => x.GetType() == type);
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if (typeCount >= disallowAttrib.max) disallowed = true;
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}
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// Add node entry to context menu
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if (disallowed) menu.AddItem(new GUIContent(path), false, null);
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else menu.AddItem(new GUIContent(path), false, () => {
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XNode.Node node = CreateNode(type, pos);
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if (node != null) NodeEditorWindow.current.AutoConnect(node); // handle null nodes to avoid nullref exceptions
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});
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}
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menu.AddSeparator("");
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
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else menu.AddDisabledItem(new GUIContent("Paste"));
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menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
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menu.AddCustomContextMenuItems(target);
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}
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/// <summary> Returned gradient is used to color noodles </summary>
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/// <param name="output"> The output this noodle comes from. Never null. </param>
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/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
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public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
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Gradient grad = new Gradient();
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// If dragging the noodle, draw solid, slightly transparent
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if (input == null) {
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Color a = GetTypeColor(output.ValueType);
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grad.SetKeys(
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new GradientColorKey[] { new GradientColorKey(a, 0f) },
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new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) }
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);
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}
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// If normal, draw gradient fading from one input color to the other
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else {
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Color a = GetTypeColor(output.ValueType);
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Color b = GetTypeColor(input.ValueType);
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// If any port is hovered, tint white
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if (window.hoveredPort == output || window.hoveredPort == input) {
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a = Color.Lerp(a, Color.white, 0.8f);
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b = Color.Lerp(b, Color.white, 0.8f);
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}
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grad.SetKeys(
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new GradientColorKey[] { new GradientColorKey(a, 0f), new GradientColorKey(b, 1f) },
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new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) }
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);
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}
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return grad;
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}
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/// <summary> Returned float is used for noodle thickness </summary>
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/// <param name="output"> The output this noodle comes from. Never null. </param>
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/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
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public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
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return NodeEditorPreferences.GetSettings().noodleThickness;
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}
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public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
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return NodeEditorPreferences.GetSettings().noodlePath;
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}
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public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
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return NodeEditorPreferences.GetSettings().noodleStroke;
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}
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/// <summary> Returned color is used to color ports </summary>
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public virtual Color GetPortColor(XNode.NodePort port) {
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return GetTypeColor(port.ValueType);
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}
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/// <summary>
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/// The returned Style is used to configure the paddings and icon texture of the ports.
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/// Use these properties to customize your port style.
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///
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/// The properties used is:
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/// <see cref="GUIStyle.padding"/>[Left and Right], <see cref="GUIStyle.normal"/> [Background] = border texture,
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/// and <seealso cref="GUIStyle.active"/> [Background] = dot texture;
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/// </summary>
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/// <param name="port">the owner of the style</param>
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/// <returns></returns>
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public virtual GUIStyle GetPortStyle(XNode.NodePort port) {
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if (port.direction == XNode.NodePort.IO.Input)
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return NodeEditorResources.styles.inputPort;
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return NodeEditorResources.styles.outputPort;
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}
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/// <summary> The returned color is used to color the background of the door.
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/// Usually used for outer edge effect </summary>
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public virtual Color GetPortBackgroundColor(XNode.NodePort port) {
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return Color.gray;
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}
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/// <summary> Returns generated color for a type. This color is editable in preferences </summary>
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public virtual Color GetTypeColor(Type type) {
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return NodeEditorPreferences.GetTypeColor(type);
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}
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/// <summary> Override to display custom tooltips </summary>
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public virtual string GetPortTooltip(XNode.NodePort port) {
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Type portType = port.ValueType;
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string tooltip = "";
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tooltip = portType.PrettyName();
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if (port.IsOutput) {
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object obj = port.node.GetValue(port);
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tooltip += " = " + (obj != null ? obj.ToString() : "null");
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}
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return tooltip;
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}
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/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
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public virtual void OnDropObjects(UnityEngine.Object[] objects) {
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if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
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}
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/// <summary> Create a node and save it in the graph asset </summary>
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public virtual XNode.Node CreateNode(Type type, Vector2 position) {
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Undo.RecordObject(target, "Create Node");
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XNode.Node node = target.AddNode(type);
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if (node == null) return null; // handle null nodes to avoid nullref exceptions
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Undo.RegisterCreatedObjectUndo(node, "Create Node");
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node.position = position;
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if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
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if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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NodeEditorWindow.RepaintAll();
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return node;
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}
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/// <summary> Creates a copy of the original node in the graph </summary>
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public virtual XNode.Node CopyNode(XNode.Node original) {
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Undo.RecordObject(target, "Duplicate Node");
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XNode.Node node = target.CopyNode(original);
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Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
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node.name = original.name;
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if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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return node;
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}
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/// <summary> Return false for nodes that can't be removed </summary>
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public virtual bool CanRemove(XNode.Node node) {
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// Check graph attributes to see if this node is required
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Type graphType = target.GetType();
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XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
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graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
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if (attribs.Any(x => x.Requires(node.GetType()))) {
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if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
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return false;
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}
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}
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return true;
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}
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/// <summary> Safely remove a node and all its connections. </summary>
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public virtual void RemoveNode(XNode.Node node) {
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if (!CanRemove(node)) return;
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// Remove the node
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Undo.RecordObject(node, "Delete Node");
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Undo.RecordObject(target, "Delete Node");
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foreach (var port in node.Ports)
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foreach (var conn in port.GetConnections())
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Undo.RecordObject(conn.node, "Delete Node");
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target.RemoveNode(node);
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Undo.DestroyObjectImmediate(node);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeGraphEditorAttribute : Attribute,
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XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
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private Type inspectedType;
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public string editorPrefsKey;
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/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
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/// <param name="inspectedType">Type that this editor can edit</param>
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/// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
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public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
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this.inspectedType = inspectedType;
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this.editorPrefsKey = editorPrefsKey;
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}
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public Type GetInspectedType() {
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return inspectedType;
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}
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}
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}
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}
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