【a】XNode
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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[CreateAssetMenu]
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public class #SCRIPTNAME# : NodeGraph {
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#NOTRIM#
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}
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fileFormatVersion: 2
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guid: 8165767f64da7d94e925f61a38da668c
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timeCreated: 1519049802
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licenseType: Free
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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public class #SCRIPTNAME# : Node {
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// Use this for initialization
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protected override void Init() {
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base.Init();
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#NOTRIM#
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}
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// Return the correct value of an output port when requested
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public override object GetValue(NodePort port) {
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return null; // Replace this
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}
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 85f6f570600a1a44d8e734cb111a8b89
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timeCreated: 1519049802
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licenseType: Free
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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