【a】XNode
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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public class #SCRIPTNAME# : Node {
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// Use this for initialization
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protected override void Init() {
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base.Init();
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#NOTRIM#
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}
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// Return the correct value of an output port when requested
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public override object GetValue(NodePort port) {
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return null; // Replace this
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}
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}
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